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How would YOU do "classless D&D"?
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<blockquote data-quote="Rogerd1" data-source="post: 8668100" data-attributes="member: 7030973"><p>Something akin to Mutants & Masterminds, so if you want your character to have powers you purchase them, but this will mean sacrificing other things like skills, or various edges / feats, all of which is point buy.</p><p></p><p>Or Savage Worlds, all of which again would be point buy. So you could have a Arcane Background: Training which would encompass various martial abilities, akin to Gurps Martial Arts. This would also cover any other things like weird Archery, Rogue, or Ranger lower level powers. Then have another one Arcane Background: Heroic Abilities to cover Paladins and any abilities from other existing DnD classes that are spell-like. Then anyone that wants magic would choose Arcane Background: Magic, and also add a shaping mechanic like from Runequest, to reduce the number of spells, but also allow them to slightly altered.</p><p></p><p>Fairly easy really.</p></blockquote><p></p>
[QUOTE="Rogerd1, post: 8668100, member: 7030973"] Something akin to Mutants & Masterminds, so if you want your character to have powers you purchase them, but this will mean sacrificing other things like skills, or various edges / feats, all of which is point buy. Or Savage Worlds, all of which again would be point buy. So you could have a Arcane Background: Training which would encompass various martial abilities, akin to Gurps Martial Arts. This would also cover any other things like weird Archery, Rogue, or Ranger lower level powers. Then have another one Arcane Background: Heroic Abilities to cover Paladins and any abilities from other existing DnD classes that are spell-like. Then anyone that wants magic would choose Arcane Background: Magic, and also add a shaping mechanic like from Runequest, to reduce the number of spells, but also allow them to slightly altered. Fairly easy really. [/QUOTE]
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How would YOU do "classless D&D"?
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