Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you do Clerics in the Modern Day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niastri" data-source="post: 398421" data-attributes="member: 7483"><p>I see no need to eliminate D and D magic users, IF you are using a fantasy setting that is updated.</p><p></p><p>If you want to keep a real feel for the modern world, it can be done in a couple of ways:</p><p></p><p>1) Limit clerics/druids and sorcerors/wizards (bards don't fit imo in a modern setting) to spells equal to half their level in spellcaster levels, but keep everything similar in overall levels. You could even go with a third of caster level (rounded off fairly...) for really weak magic worlds. A spellcaster would be a decent character only because of the uniqueness of their abilities. They can't compete in D and D terms with other classes. This can be compensated for with skill points/rules. You have to have Know/Arcane ranks to a certain level before casting a certain spell level.</p><p></p><p>2) Make admission to a spellcasting class VERY difficult RP wise. Everything can be solved by having somebody looking over your shoulder or lording it over you every level. This also includes the fact that you have Mulder looking for you every minute of your life.</p><p></p><p>3) Force every spellcaster character to take a class level in another class for every spellcaster class level they take. For a really low power magic would, also include either version of rule 1 or rule 2 to make magic very difficult to achieve.</p><p></p><p></p><p>In all of these cases, there has to be a very strong mystique to magic of any kind. Horror or Awe checks should be required of any character who is not a spell user, unless they have many ranks in Know Arcane or Spellcraft. Otherwise the lack of magic while using typical D and D rules in a modern setting would be choosing a weak character with a quirk. That is something that may be great RP wise, but may be aggravating if you have a combat heavy campeign. Modern D and D settings NEED to be RP oriented, since the combat in Fantasy Settings for D and D are very combat oriented, even when you avoid it.</p><p></p><p>Use SpyCraft instead. It is the best d20 game out there. Better rules and much better ideas about magic, psionics and modern stuff. Very worthwhile. We are changing our Star Wars game rules over and implementing some of the rules in our D and D games as well because the SpyCraft rules are easier to use. If you don't want to shell out the cash, what I have said may help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course, my groups like to make new rules as much as we like to play some days, so....</p></blockquote><p></p>
[QUOTE="niastri, post: 398421, member: 7483"] I see no need to eliminate D and D magic users, IF you are using a fantasy setting that is updated. If you want to keep a real feel for the modern world, it can be done in a couple of ways: 1) Limit clerics/druids and sorcerors/wizards (bards don't fit imo in a modern setting) to spells equal to half their level in spellcaster levels, but keep everything similar in overall levels. You could even go with a third of caster level (rounded off fairly...) for really weak magic worlds. A spellcaster would be a decent character only because of the uniqueness of their abilities. They can't compete in D and D terms with other classes. This can be compensated for with skill points/rules. You have to have Know/Arcane ranks to a certain level before casting a certain spell level. 2) Make admission to a spellcasting class VERY difficult RP wise. Everything can be solved by having somebody looking over your shoulder or lording it over you every level. This also includes the fact that you have Mulder looking for you every minute of your life. 3) Force every spellcaster character to take a class level in another class for every spellcaster class level they take. For a really low power magic would, also include either version of rule 1 or rule 2 to make magic very difficult to achieve. In all of these cases, there has to be a very strong mystique to magic of any kind. Horror or Awe checks should be required of any character who is not a spell user, unless they have many ranks in Know Arcane or Spellcraft. Otherwise the lack of magic while using typical D and D rules in a modern setting would be choosing a weak character with a quirk. That is something that may be great RP wise, but may be aggravating if you have a combat heavy campeign. Modern D and D settings NEED to be RP oriented, since the combat in Fantasy Settings for D and D are very combat oriented, even when you avoid it. Use SpyCraft instead. It is the best d20 game out there. Better rules and much better ideas about magic, psionics and modern stuff. Very worthwhile. We are changing our Star Wars game rules over and implementing some of the rules in our D and D games as well because the SpyCraft rules are easier to use. If you don't want to shell out the cash, what I have said may help :) Of course, my groups like to make new rules as much as we like to play some days, so.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you do Clerics in the Modern Day?
Top