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How would you do Clerics in the Modern Day?
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<blockquote data-quote="DreamChaser" data-source="post: 399473" data-attributes="member: 1190"><p>I guess the most critical question before I can answer this is what type of modern game are you talking about?</p><p></p><p>1) Is it a world where magic/gods/psionics/etc have always existed and it is now a modern age (such as modern FR mentioned above)?</p><p></p><p>2) Is it a world that is just like our modern world but there are magical things that happen (and have always happened) without most people knowing (kinda like the WOD games by White Wolf)?</p><p></p><p>3) Is it a world where magic has recently lept onto the public scene? Everyone knows about it but it is new, so the world evolved without magic, but now has to deal with it</p><p></p><p>4) Is it a world where magic is nothing more than a form of science or technology?</p><p></p><p>There are probably other options too. But each of these would have a different versions of wizard, cleric, sorcerer, bard, psion, etc.</p><p></p><p>From your first post, it sounds like you want this to be more like option (1) in which case, doctors might be special kinds of clerics (who worship the science of medicine or a diety or saint of healing), priests have always had spells (regardless of denomonation--although so iconoclastic/puritan faiths might reject or deny magic), and the world works fine.</p><p></p><p>Option (2) would have most priests just like in the real world but some are special ones who can use magic (regardless of the reason). They are careful to keep it hidden because people are not able to really understand. On the rare occasions that people do see magic (be it from a priest or other spellcaster) they tend to assume it is a miracle or an accident.</p><p></p><p>Option (3) would be social chaos. Magical thieves have learned to turn invisible and now murder can be performed without ever getting near the enemy. Many plagues have been brought under control (late stage AIDS patient? heres a Cure Disease. Cancer? no problem). The world is completely unprepared for the magical onslaught caused when a circle of powerful Wizards from the west Coast of the United States develop ways of mass producing and mass marketing magical items (*grin*) which is helping and hurting at once. Priests suddenly find their prayers answered in a very real way, which leads to major disruptions in everyday life for them. And so on and so on.</p><p></p><p>Option (4) actually looks like a cross between options (1) and (3) to me. It is a new field of science that has lead to miraculous things. Most people don't fear it much but it is requiring laws, cultures, and societies to change to adapt to the new capabilities it produces. In this option, there is no room for clerics as they currently exist without changing the common definition of the word "priest" in significant ways (which is okay too).</p><p></p><p>Hmmm...those are my thoughts. I had to run through them when I started planning my next game which is a late Final Fantasy-esque Sci-Fantasy setting. Same issues arrise.</p><p></p><p>Hope this helps.</p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 399473, member: 1190"] I guess the most critical question before I can answer this is what type of modern game are you talking about? 1) Is it a world where magic/gods/psionics/etc have always existed and it is now a modern age (such as modern FR mentioned above)? 2) Is it a world that is just like our modern world but there are magical things that happen (and have always happened) without most people knowing (kinda like the WOD games by White Wolf)? 3) Is it a world where magic has recently lept onto the public scene? Everyone knows about it but it is new, so the world evolved without magic, but now has to deal with it 4) Is it a world where magic is nothing more than a form of science or technology? There are probably other options too. But each of these would have a different versions of wizard, cleric, sorcerer, bard, psion, etc. From your first post, it sounds like you want this to be more like option (1) in which case, doctors might be special kinds of clerics (who worship the science of medicine or a diety or saint of healing), priests have always had spells (regardless of denomonation--although so iconoclastic/puritan faiths might reject or deny magic), and the world works fine. Option (2) would have most priests just like in the real world but some are special ones who can use magic (regardless of the reason). They are careful to keep it hidden because people are not able to really understand. On the rare occasions that people do see magic (be it from a priest or other spellcaster) they tend to assume it is a miracle or an accident. Option (3) would be social chaos. Magical thieves have learned to turn invisible and now murder can be performed without ever getting near the enemy. Many plagues have been brought under control (late stage AIDS patient? heres a Cure Disease. Cancer? no problem). The world is completely unprepared for the magical onslaught caused when a circle of powerful Wizards from the west Coast of the United States develop ways of mass producing and mass marketing magical items (*grin*) which is helping and hurting at once. Priests suddenly find their prayers answered in a very real way, which leads to major disruptions in everyday life for them. And so on and so on. Option (4) actually looks like a cross between options (1) and (3) to me. It is a new field of science that has lead to miraculous things. Most people don't fear it much but it is requiring laws, cultures, and societies to change to adapt to the new capabilities it produces. In this option, there is no room for clerics as they currently exist without changing the common definition of the word "priest" in significant ways (which is okay too). Hmmm...those are my thoughts. I had to run through them when I started planning my next game which is a late Final Fantasy-esque Sci-Fantasy setting. Same issues arrise. Hope this helps. DC [/QUOTE]
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