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How would you do Clerics in the Modern Day?
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<blockquote data-quote="LoneWolf23" data-source="post: 399916" data-attributes="member: 643"><p>In a modern-day setting (or any other setting, for that matter), it's not certain that every ordained priest will be a spellcasting, Undead-turning Cleric. It's quite possible that the vast majority of Priests will be Commoners/Aristocrats/Experts, and that Magic-Using Clerics will be rare champions of the Faith, either working openly or secretly.</p><p></p><p>...One exemple of Modern-Day, Magic-Using Clerics that I can think of is Antarctic Press' <em>Warrior Nun Areala</em>, which features an order of Magic Priests and Warrior Nuns (Basically all-male Clerics and all-female Paladins) who serve the Catholic Church in defending the people of Earth from Demonic invaders. The magic and sword wielding Priests and Nuns are supported by numerous mundane priests, who seem to include Experts, Aristocrats and Commoners, as D&D categorizes the Classes. Maybe you could use a similar pattern for your campaign.</p><p></p><p>One thing I would add, however, are two Feats from Swashbuckling Campaigns, which support Priests of all classes: </p><p></p><p><span style="font-size: 12px"><u>Ordained (General)</u></span> </p><p>You have obtained a position in the Church of the Prophets or similar religious order, a position that brings you a great deal of influence and advantage (most likely that of a priest, though we leave that detail up to you and your DM).</p><p><u>Prerequisites:</u> lawful alignment, Int 13+</p><p><u>Benefits:</u> You recieve one rank in the Knowledge: Arcana (Edit: I'd make it Religion) skill for free. You also gain +4 circumstance bonus in all social situations with characters who are adherents to your faith (with the DM's discretion, of course). In addition, being a member of the Church means you get three square meals a day, a stipend of 30g per month, and all your basic needs attended to.</p><p></p><p><span style="font-size: 12px"><u>Priest (General, Profession)</u></span> </p><p>Priests are the foundation of a strong religion, in one form or another. They provide comfort to grieving practitionners and answers to those who seek enlightenment. Someone with the Priest Feat isn't necessarily ordained (and vice versa), but he or she has a strong grasp of what it takes to become one. You must still purchase the Ordained Feat in order to be a priest.</p><p><u>Prerequisites:</u> Profession (priest) 4 Ranks</p><p><u>Benefits:</u> The following skills are considered class skills for you regardless of your class: Knowledge: Religion, Diplomacy, Alchemy, and Diplomacy.</p><p></p><p>Hope this helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LoneWolf23, post: 399916, member: 643"] In a modern-day setting (or any other setting, for that matter), it's not certain that every ordained priest will be a spellcasting, Undead-turning Cleric. It's quite possible that the vast majority of Priests will be Commoners/Aristocrats/Experts, and that Magic-Using Clerics will be rare champions of the Faith, either working openly or secretly. ...One exemple of Modern-Day, Magic-Using Clerics that I can think of is Antarctic Press' [I]Warrior Nun Areala[/I], which features an order of Magic Priests and Warrior Nuns (Basically all-male Clerics and all-female Paladins) who serve the Catholic Church in defending the people of Earth from Demonic invaders. The magic and sword wielding Priests and Nuns are supported by numerous mundane priests, who seem to include Experts, Aristocrats and Commoners, as D&D categorizes the Classes. Maybe you could use a similar pattern for your campaign. One thing I would add, however, are two Feats from Swashbuckling Campaigns, which support Priests of all classes: [SIZE=3][U]Ordained (General)[/U][/SIZE] You have obtained a position in the Church of the Prophets or similar religious order, a position that brings you a great deal of influence and advantage (most likely that of a priest, though we leave that detail up to you and your DM). [U]Prerequisites:[/U] lawful alignment, Int 13+ [U]Benefits:[/U] You recieve one rank in the Knowledge: Arcana (Edit: I'd make it Religion) skill for free. You also gain +4 circumstance bonus in all social situations with characters who are adherents to your faith (with the DM's discretion, of course). In addition, being a member of the Church means you get three square meals a day, a stipend of 30g per month, and all your basic needs attended to. [SIZE=3][U]Priest (General, Profession)[/U][/SIZE] Priests are the foundation of a strong religion, in one form or another. They provide comfort to grieving practitionners and answers to those who seek enlightenment. Someone with the Priest Feat isn't necessarily ordained (and vice versa), but he or she has a strong grasp of what it takes to become one. You must still purchase the Ordained Feat in order to be a priest. [U]Prerequisites:[/U] Profession (priest) 4 Ranks [U]Benefits:[/U] The following skills are considered class skills for you regardless of your class: Knowledge: Religion, Diplomacy, Alchemy, and Diplomacy. Hope this helps. :) [/QUOTE]
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How would you do Clerics in the Modern Day?
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