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How would you do exalted???
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<blockquote data-quote="Engilbrand" data-source="post: 4255891" data-attributes="member: 44184"><p>Here's something that I came up with a few months ago. I haven't cleaned it up at all, but it might have some ideas that you can tweak.</p><p>Everyone is "human". As an Exalt, though, you gain the abilities of a race and a class, even though you don't look like the race. This is what distinguishes you from everyone else.</p><p></p><p></p><p></p><p></p><p></p><p>Rules and Mechanics- L = Level</p><p>Personal Essence (motes): (Main ability modifier x half L)</p><p> Refill- Personal essence refills at the end of each encounter.</p><p>Peripheral Essence (motes): (Main ability modifier x L) + Main ability</p><p> Refill- Peripheral essence spent reduces by L every hour that it is not used. It refills after an extended rest. </p><p>Power Costs:</p><p> Encounter: Half L of power</p><p> Daily: L of power</p><p>Anima Banners: Effects automatically die down after an encounter.</p><p>You may opt to have your caste mark glow like a candle for free. You may automatically know what time it is.</p><p> Activation levels based on amount of Peripheral Essence spent-</p><p> Between 1 and L: Caste mark obviously glows and cannot be hidden. You give off light like a candle.</p><p> Up to (2 x L): Anima banner glows. You are surrounded by enough light for anyone in the are to read by. You give off light like a sunrod.</p><p> Up to (3 x L): Anima banner flares. Your Caste Encounter power automatically activates and must be paid for. The light you give off is obvious for miles. It’s like a rising sun. There is a totemic image in the light.</p><p></p><p></p><p></p><p></p><p>Caste Traits-</p><p>Dawn Caste: Use the Dragonborn or Dwarf traits.</p><p>Classes: Fighter, Warlord, Paladin</p><p>Encounter power- 5 Peripheral - Your anima banner glows. Roll Str vs Will to cause fear in your enemies.</p><p>Daily power- Add your level as a bonus to anything based on Strength. This costs a number of motes equal to half of the bonus.</p><p>Night Caste: Use the Elf or Eladrin traits.</p><p>Classes: Ranger, Rogue</p><p>Encounter power- 5 – You gain concealment and enemies receive a penalty to their Perception checks to see you equal to your Dexterity modifier.</p><p>Daily power- Add your level as a bonus to anything based on Dexterity. This costs a number of motes equal to half of the bonus.</p><p>Zenith Caste: Use the Dwarf or Elf stats.</p><p>Classes: Warlord, Cleric, Paladin</p><p>Encounter power- 5 – Your anima flares. Roll (Wis or Cha) vs Will to deal an amount of damage to any undead within (Wis or Cha modifier) squares of you equal to (half level x Wis or Cha modifier).</p><p>Daily power- Add your level as a bonus to anything that is based on Wisdom or Charisma. This costs a number of motes equal to half of the bonus.</p><p>Twilight Caste: Use the Eladrin or Tiefling stats.</p><p>Class: Wizard</p><p>Encounter power- 5 – Immediate- You gain DR equal (level + Int) to one attack.</p><p>Daily power- Add your level as a bonus to anything that is based on Intelligence. This costs a number of motes equal to half of the bonus.</p><p>Eclipse Caste: Use the Tiefling or Dragonborn stats.</p><p>Class: Warlock</p><p>Encounter power- 5 – You bind an oath so that it must be followed. If it is broken, the breaker receives bad luck. If this is used in combat, it is Immediate and may be used to automatically succeed at an Insight check.</p><p>Daily power- Add your level as a bonus to anything that is based on Charisma. This costs a number of motes equal to half of the bonus.</p><p>Races: Human and Half-Elf stats are saved for the Elemental-Blooded. No Halflings.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4255891, member: 44184"] Here's something that I came up with a few months ago. I haven't cleaned it up at all, but it might have some ideas that you can tweak. Everyone is "human". As an Exalt, though, you gain the abilities of a race and a class, even though you don't look like the race. This is what distinguishes you from everyone else. Rules and Mechanics- L = Level Personal Essence (motes): (Main ability modifier x half L) Refill- Personal essence refills at the end of each encounter. Peripheral Essence (motes): (Main ability modifier x L) + Main ability Refill- Peripheral essence spent reduces by L every hour that it is not used. It refills after an extended rest. Power Costs: Encounter: Half L of power Daily: L of power Anima Banners: Effects automatically die down after an encounter. You may opt to have your caste mark glow like a candle for free. You may automatically know what time it is. Activation levels based on amount of Peripheral Essence spent- Between 1 and L: Caste mark obviously glows and cannot be hidden. You give off light like a candle. Up to (2 x L): Anima banner glows. You are surrounded by enough light for anyone in the are to read by. You give off light like a sunrod. Up to (3 x L): Anima banner flares. Your Caste Encounter power automatically activates and must be paid for. The light you give off is obvious for miles. It’s like a rising sun. There is a totemic image in the light. Caste Traits- Dawn Caste: Use the Dragonborn or Dwarf traits. Classes: Fighter, Warlord, Paladin Encounter power- 5 Peripheral - Your anima banner glows. Roll Str vs Will to cause fear in your enemies. Daily power- Add your level as a bonus to anything based on Strength. This costs a number of motes equal to half of the bonus. Night Caste: Use the Elf or Eladrin traits. Classes: Ranger, Rogue Encounter power- 5 – You gain concealment and enemies receive a penalty to their Perception checks to see you equal to your Dexterity modifier. Daily power- Add your level as a bonus to anything based on Dexterity. This costs a number of motes equal to half of the bonus. Zenith Caste: Use the Dwarf or Elf stats. Classes: Warlord, Cleric, Paladin Encounter power- 5 – Your anima flares. Roll (Wis or Cha) vs Will to deal an amount of damage to any undead within (Wis or Cha modifier) squares of you equal to (half level x Wis or Cha modifier). Daily power- Add your level as a bonus to anything that is based on Wisdom or Charisma. This costs a number of motes equal to half of the bonus. Twilight Caste: Use the Eladrin or Tiefling stats. Class: Wizard Encounter power- 5 – Immediate- You gain DR equal (level + Int) to one attack. Daily power- Add your level as a bonus to anything that is based on Intelligence. This costs a number of motes equal to half of the bonus. Eclipse Caste: Use the Tiefling or Dragonborn stats. Class: Warlock Encounter power- 5 – You bind an oath so that it must be followed. If it is broken, the breaker receives bad luck. If this is used in combat, it is Immediate and may be used to automatically succeed at an Insight check. Daily power- Add your level as a bonus to anything that is based on Charisma. This costs a number of motes equal to half of the bonus. Races: Human and Half-Elf stats are saved for the Elemental-Blooded. No Halflings. [/QUOTE]
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