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How would you do exalted???
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<blockquote data-quote="mecketh" data-source="post: 4256647" data-attributes="member: 61489"><p>Hy engibrand thanks for the feedback, I read your draft and I believe we have a different concept right from the begginning. You see I want litle divergence from the ruleset of 4th ediction as possible(to not have to use notes from house-rules all over the board) so instead of creating a new mechanic like you did whith the mote points I will try to use the mechanics and add some templates and powers here and there .But please giveme your opinion about those ^^</p><p></p><p>Races:</p><p></p><p>The default race in Creation is human, everyone is a human and exaltation seeks human hosts by default. However that doesnt mean that humans are the only mortal race.Below are some of the mortal races and thgeir analogue in a D&D game(if you DM permits you can play as a exalted of one those races^^).</p><p></p><p>Dragonborn=dragon kings </p><p>Eladrin= Spirits</p><p>Half-elf=HAlf-caste</p><p>Elf= god-blooded</p><p>dwarf= mountain-folk</p><p>tiefling= god-blooded(yozi touched)</p><p></p><p>Exaltation></p><p></p><p>Exaltation seeks whort candidates, even the weak dragon blooded are chosen because of a quality that normal people dont posses. When chosen the exalted gains the following qualities:</p><p>-Long lives-the life span of a exalted is increased in a large scale, dragon blooded can live for centuries and celestial exalted milennia.However they dont suffer any penaltys related to age i n their atributes and powers(all the beneficts occur normally)</p><p></p><p>-increased resistances:All exalteds dont need to make checks to stabilize and are immune to mundane diseases and poisons.</p><p></p><p>-excellencies: all exalteds have a base power called excellencie. Its a at-will power that gives to the exalted a bonus equal to his/her entire level(instead of half) on tests of skills, atacks and resistances.But you have to choose what skill, atack or resistance your are giving the bonus, lasts just for a action.</p><p></p><p> This is the base exalted package, every single exalted have those powers but they are not limited by those : different exaltations give extra powers and abiilities.</p><p></p><p>ANIMA BANNER</p><p></p><p>Every time you use a power in a single scene, add a number of points (1 if is a at-will power, 3 if its a encounter power and 5 if its a daily power) to your anima pool; this means that your exalted are using so much energy that the excess is leaving the body in a form of aura...until it becomes gigantic and huge totemic display that can be seen in miles around the character.</p><p></p><p>at levels1-3: the caste marks shines a litle </p><p>at levels 4-7: the caste marks burns whith enough estrenght to iluminate everyhthing placed under it.</p><p>at levels 8-10: the character is surrounded by a radiant aura that iluminates like a lantern everything around it, stealth is impossible.</p><p>at levels 11-15: the character the aura of the character iluminates everything and ccan be seen in miles .</p><p>At level 16+: the character is surrounded by a totemic image of her self, this image(except to dragon bloodeds)represent the character and can be customized at will ^_^So you can have a idealistic monk have a gigantic buda as her banner and a vicious army killer a huge skull and so on.</p><p></p><p> The anima will fall ´´a level´´ for every 5 minutes the character dont use any power.</p><p></p><p>This is my initial draft. later I will post solars and magic circles in exalted^^</p><p>Any comments will be sure apreciated</p><p>C</p></blockquote><p></p>
[QUOTE="mecketh, post: 4256647, member: 61489"] Hy engibrand thanks for the feedback, I read your draft and I believe we have a different concept right from the begginning. You see I want litle divergence from the ruleset of 4th ediction as possible(to not have to use notes from house-rules all over the board) so instead of creating a new mechanic like you did whith the mote points I will try to use the mechanics and add some templates and powers here and there .But please giveme your opinion about those ^^ Races: The default race in Creation is human, everyone is a human and exaltation seeks human hosts by default. However that doesnt mean that humans are the only mortal race.Below are some of the mortal races and thgeir analogue in a D&D game(if you DM permits you can play as a exalted of one those races^^). Dragonborn=dragon kings Eladrin= Spirits Half-elf=HAlf-caste Elf= god-blooded dwarf= mountain-folk tiefling= god-blooded(yozi touched) Exaltation> Exaltation seeks whort candidates, even the weak dragon blooded are chosen because of a quality that normal people dont posses. When chosen the exalted gains the following qualities: -Long lives-the life span of a exalted is increased in a large scale, dragon blooded can live for centuries and celestial exalted milennia.However they dont suffer any penaltys related to age i n their atributes and powers(all the beneficts occur normally) -increased resistances:All exalteds dont need to make checks to stabilize and are immune to mundane diseases and poisons. -excellencies: all exalteds have a base power called excellencie. Its a at-will power that gives to the exalted a bonus equal to his/her entire level(instead of half) on tests of skills, atacks and resistances.But you have to choose what skill, atack or resistance your are giving the bonus, lasts just for a action. This is the base exalted package, every single exalted have those powers but they are not limited by those : different exaltations give extra powers and abiilities. ANIMA BANNER Every time you use a power in a single scene, add a number of points (1 if is a at-will power, 3 if its a encounter power and 5 if its a daily power) to your anima pool; this means that your exalted are using so much energy that the excess is leaving the body in a form of aura...until it becomes gigantic and huge totemic display that can be seen in miles around the character. at levels1-3: the caste marks shines a litle at levels 4-7: the caste marks burns whith enough estrenght to iluminate everyhthing placed under it. at levels 8-10: the character is surrounded by a radiant aura that iluminates like a lantern everything around it, stealth is impossible. at levels 11-15: the character the aura of the character iluminates everything and ccan be seen in miles . At level 16+: the character is surrounded by a totemic image of her self, this image(except to dragon bloodeds)represent the character and can be customized at will ^_^So you can have a idealistic monk have a gigantic buda as her banner and a vicious army killer a huge skull and so on. The anima will fall ´´a level´´ for every 5 minutes the character dont use any power. This is my initial draft. later I will post solars and magic circles in exalted^^ Any comments will be sure apreciated C [/QUOTE]
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