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How would you do exalted???
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<blockquote data-quote="mecketh" data-source="post: 4259621" data-attributes="member: 61489"><p>Thanks for the comments^^</p><p></p><p>Well let me continue the previous post:</p><p></p><p>Night caste-The night castes are the assassins of the unconquered sun and their god fives then the abillity to act undetected.</p><p>Once per encounter as a standart action (sustain minor) the night caste can create a aura of silence whith gives him +2 bonus in all skills checks to avoid detection, also when this power is active powers only add half(round down)points to his anima banner(so a at will pwer will add 0, a encounter power 1 and a daily power 2) When the anima is at 11+ (and the solar is obvious to distinguish)the solar features are impossible to distinguish.</p><p></p><p>Eclipse caste- The diplomats and administrators of the solrs have the power to make the oaths of their enemies sacred to heaven and are incredible generalists, even today spirits and other beings keeps the pacts made thousands of years ago.</p><p>Once per encounter the eclipse can expend a action and sanctify a oath made by 2 persons(he must shake hands whith the person or touch the hands of the persons that are making the oath).After this point forward if one of the of those beings break the oath he will suffer a terrible curse: A number of actions( equal to half the level of the eclipse at the times he makes the oath) that he makes will botch. This will happen at the worst possible momment at the discrition of the DM.When the eclipse is at 11+ in his anima banner this power is automatic.</p><p></p><p> Protected by ancients pacts made by previous encarnations the eclipse(and companions) that have legitim business whith the spirit gods, demon princes and the fair folk cannot be atacked whitout just cause , and such creatures must honor the rules of hospitality.The moment the eclipse breaks the peace however those beings can act at their will.</p><p></p><p> <strong>THE GREAT CURSE:</strong> </p><p></p><p>When the solars defeated the primordials they are put under a subtle and terrible curse: The virtues and ideals of the solars would be the cause of their doomfall.</p><p></p><p> Every solar has a epic motivation and a virtue(both chosen by the player) when something happens to delay, oppose or otherwise offend those ideals the solar gain a limit point. When those points become 10 the solar suffers a mental breakdown and must perform a extreme act based on the virtue(either to oppose it or to enforce it). This is called a limit break.</p><p></p><p> So a compassionate solar can lost his mind and punch a slave owner right in front of the guards or a valor one can become a berseker atacking everyone around him after being called a coward. </p><p></p><p> When a solar suffers a limit break he is releasing all the stress acummulated and doing so makes him gain 1 action point. After the limit ends the solar gains another action point and his limit bar is set again to zero.</p><p></p><p><strong>PARAGON SOLARS:</strong> </p><p></p><p> At the Paragon levels solars become the epitome of perfection. Their excellency power become something natural to then and they can acrivated whitout even thought.</p><p></p><p> A solar can chose a paragon path like any character , but his excellency is changed to the one described below:</p><p></p><p> Their excellency power is now called Essence flow and the solar can use it as a minor action instead of a standart action.</p><p></p><p>^^</p><p>si what do you all think??</p><p>enjoy</p><p>C</p></blockquote><p></p>
[QUOTE="mecketh, post: 4259621, member: 61489"] Thanks for the comments^^ Well let me continue the previous post: Night caste-The night castes are the assassins of the unconquered sun and their god fives then the abillity to act undetected. Once per encounter as a standart action (sustain minor) the night caste can create a aura of silence whith gives him +2 bonus in all skills checks to avoid detection, also when this power is active powers only add half(round down)points to his anima banner(so a at will pwer will add 0, a encounter power 1 and a daily power 2) When the anima is at 11+ (and the solar is obvious to distinguish)the solar features are impossible to distinguish. Eclipse caste- The diplomats and administrators of the solrs have the power to make the oaths of their enemies sacred to heaven and are incredible generalists, even today spirits and other beings keeps the pacts made thousands of years ago. Once per encounter the eclipse can expend a action and sanctify a oath made by 2 persons(he must shake hands whith the person or touch the hands of the persons that are making the oath).After this point forward if one of the of those beings break the oath he will suffer a terrible curse: A number of actions( equal to half the level of the eclipse at the times he makes the oath) that he makes will botch. This will happen at the worst possible momment at the discrition of the DM.When the eclipse is at 11+ in his anima banner this power is automatic. Protected by ancients pacts made by previous encarnations the eclipse(and companions) that have legitim business whith the spirit gods, demon princes and the fair folk cannot be atacked whitout just cause , and such creatures must honor the rules of hospitality.The moment the eclipse breaks the peace however those beings can act at their will. [B]THE GREAT CURSE:[/B] When the solars defeated the primordials they are put under a subtle and terrible curse: The virtues and ideals of the solars would be the cause of their doomfall. Every solar has a epic motivation and a virtue(both chosen by the player) when something happens to delay, oppose or otherwise offend those ideals the solar gain a limit point. When those points become 10 the solar suffers a mental breakdown and must perform a extreme act based on the virtue(either to oppose it or to enforce it). This is called a limit break. So a compassionate solar can lost his mind and punch a slave owner right in front of the guards or a valor one can become a berseker atacking everyone around him after being called a coward. When a solar suffers a limit break he is releasing all the stress acummulated and doing so makes him gain 1 action point. After the limit ends the solar gains another action point and his limit bar is set again to zero. [B]PARAGON SOLARS:[/B] At the Paragon levels solars become the epitome of perfection. Their excellency power become something natural to then and they can acrivated whitout even thought. A solar can chose a paragon path like any character , but his excellency is changed to the one described below: Their excellency power is now called Essence flow and the solar can use it as a minor action instead of a standart action. ^^ si what do you all think?? enjoy C [/QUOTE]
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