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How Would You Do Fantasy 1984?
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<blockquote data-quote="J-H" data-source="post: 8251991" data-attributes="member: 7020951"><p>From what I recall, most of the state power in 1984, and in Farenheit 451, comes not so much from spying and informants as it does from indoctrination. When there's only one acceptable way to think about a topic, and everybody who thinks differently or perceives nuance is evil, a hater, blind to their own endorsement of evil, etc etc. - then it's easy to get others to report them for re-education, or to make them targets for settling petty grievances (get someone fired, boot them to the back of the line for housing, etc.).</p><p>It helps if there's some type of internal enemy to unite the people against, but a foreign foe will work as well.</p><p></p><p>I would look more at ways to indoctrinate and persuade children, teenagers, and adults to believe the prevailing ideology (we have always been at war with Eastasia). This should be frequent, cheap, and common. Government-run schools are a must, with government-endorsed teachers using government-endorsed curricula and training. Pair fear-causing spells or rage-causing spells with images (3d/illusions) of the enemies and their works, with positive reinforcement for saying or believing the right things.</p><p></p><p>Possible spells:</p><p>3.5</p><p><em>Fascinate</em> 2d4 HD of creatures, creates positive attitude, 1st level</p><p><em>Detect Thoughts</em> 2nd level</p><p><em>Suggestion</em> 2nd level "think of someone who doesn't like Big Brother, then tell me that person's name."</p><p><em>Touch of Idiocy</em> use this on the opposition before a "free" and "public" debate</p><p>+4 stat spells: Servants of the state who are addressing the crowd are always more charismatic, wiser, and smarter than everyone else.</p><p><em>Geas, Lesser</em> 3rd</p><p><em>Good Hope</em> 3rd Use it secretly as a reward experience for turning in dissidents, etc.</p><p><em>Modify Memory</em> 4th (5 minutes at a time, clean up evidence)</p><p></p><p>Yeah, you can do some high-level stuff with golems and assassins... but if you really want to make a dystopia, a constant low-level ideological bombardment backed up by low-level emotion magic is the way to go. If the heroes are widely known as enemies of what is Good and Right, then they lose the ability to hide among the people or escape through the crowd.</p></blockquote><p></p>
[QUOTE="J-H, post: 8251991, member: 7020951"] From what I recall, most of the state power in 1984, and in Farenheit 451, comes not so much from spying and informants as it does from indoctrination. When there's only one acceptable way to think about a topic, and everybody who thinks differently or perceives nuance is evil, a hater, blind to their own endorsement of evil, etc etc. - then it's easy to get others to report them for re-education, or to make them targets for settling petty grievances (get someone fired, boot them to the back of the line for housing, etc.). It helps if there's some type of internal enemy to unite the people against, but a foreign foe will work as well. I would look more at ways to indoctrinate and persuade children, teenagers, and adults to believe the prevailing ideology (we have always been at war with Eastasia). This should be frequent, cheap, and common. Government-run schools are a must, with government-endorsed teachers using government-endorsed curricula and training. Pair fear-causing spells or rage-causing spells with images (3d/illusions) of the enemies and their works, with positive reinforcement for saying or believing the right things. Possible spells: 3.5 [I]Fascinate[/I] 2d4 HD of creatures, creates positive attitude, 1st level [I]Detect Thoughts[/I] 2nd level [I]Suggestion[/I] 2nd level "think of someone who doesn't like Big Brother, then tell me that person's name." [I]Touch of Idiocy[/I] use this on the opposition before a "free" and "public" debate +4 stat spells: Servants of the state who are addressing the crowd are always more charismatic, wiser, and smarter than everyone else. [I]Geas, Lesser[/I] 3rd [I]Good Hope[/I] 3rd Use it secretly as a reward experience for turning in dissidents, etc. [I]Modify Memory[/I] 4th (5 minutes at a time, clean up evidence) Yeah, you can do some high-level stuff with golems and assassins... but if you really want to make a dystopia, a constant low-level ideological bombardment backed up by low-level emotion magic is the way to go. If the heroes are widely known as enemies of what is Good and Right, then they lose the ability to hide among the people or escape through the crowd. [/QUOTE]
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