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How would you do Minions in 3.X?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4234507" data-attributes="member: 20805"><p>I have been thinking about doing 3x minions for an upcomgin game as well...</p><p></p><p></p><p>perhaps we can do a rule of thumb stat-block that can be adjusted as appropriate. We really only need the combat stats and should probably have 3 or 4 'roles' that those numbers represent. All minions would have 1 hp, and generally skills don't matter. Perhaps something like:</p><p></p><p>Brute minion. This critter charges into combat, revelling in trying to dish out the greatest damage, usually with two handed weapons.</p><p></p><p>Armor Class: 15 + CR</p><p>Attack Bonus: CR + {1/2 CR}</p><p>Fort: 1/2 CR + 2</p><p>Ref: 1/3 CR</p><p>Will: 1/3 CR</p><p>Damage: CR + {1/3 CR}</p><p> Reckless Attack: lose 2 AC to gain +2 damage</p><p></p><p>Skirmisher minion. This critter uses manueverability to strike and move</p><p></p><p>Armor Class: 15 + CR</p><p> + Feat: Mobility</p><p>Attack Bonus: CR + {1/3 CR}</p><p>Fort: 1/3 CR</p><p>Ref: 1/2 CR + 2</p><p>Will: 1/3 CR</p><p>Damage: CR + {1/5 CR}</p><p> +2 damage if moved at least 10' towards opponent this round</p><p></p><p>Ranged minion. This critter hangs in the back and plinks at the enemy, wearing minimal armor</p><p></p><p>Armor Class: 11 + CR</p><p>Attack Bonus: CR + {1/3 CR}</p><p>Fort: 1/3 CR</p><p>Ref: 1/2 CR + 2</p><p>Will: 1/3 CR</p><p>Damage: CR + {1/5 CR}</p><p> ranged attack to 30' <em>with crit: 20/x3</em></p><p></p><p></p><p>Thoughts? Improvements?</p><p></p><p>Edits:</p><p> - Added ranged crit </p><p> - changed Attack Bonus to a D20 concept {oops!}</p><p></p><p></p><p><em> reminder, this is the generic stat block and does not get adjusted for the 'fluff' of the character. Meaning a Brute could be a well armored human Soldier, a monstrous barbarian, or a high-dex build fighter. The point of this template is to provide fast, mostly accurate minions for the PC's to wade through without having to spend alot of time figuring out the 'right' math</em></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4234507, member: 20805"] I have been thinking about doing 3x minions for an upcomgin game as well... perhaps we can do a rule of thumb stat-block that can be adjusted as appropriate. We really only need the combat stats and should probably have 3 or 4 'roles' that those numbers represent. All minions would have 1 hp, and generally skills don't matter. Perhaps something like: Brute minion. This critter charges into combat, revelling in trying to dish out the greatest damage, usually with two handed weapons. Armor Class: 15 + CR Attack Bonus: CR + {1/2 CR} Fort: 1/2 CR + 2 Ref: 1/3 CR Will: 1/3 CR Damage: CR + {1/3 CR} Reckless Attack: lose 2 AC to gain +2 damage Skirmisher minion. This critter uses manueverability to strike and move Armor Class: 15 + CR + Feat: Mobility Attack Bonus: CR + {1/3 CR} Fort: 1/3 CR Ref: 1/2 CR + 2 Will: 1/3 CR Damage: CR + {1/5 CR} +2 damage if moved at least 10' towards opponent this round Ranged minion. This critter hangs in the back and plinks at the enemy, wearing minimal armor Armor Class: 11 + CR Attack Bonus: CR + {1/3 CR} Fort: 1/3 CR Ref: 1/2 CR + 2 Will: 1/3 CR Damage: CR + {1/5 CR} ranged attack to 30' [i]with crit: 20/x3[/i] Thoughts? Improvements? Edits: - Added ranged crit - changed Attack Bonus to a D20 concept {oops!} [i] reminder, this is the generic stat block and does not get adjusted for the 'fluff' of the character. Meaning a Brute could be a well armored human Soldier, a monstrous barbarian, or a high-dex build fighter. The point of this template is to provide fast, mostly accurate minions for the PC's to wade through without having to spend alot of time figuring out the 'right' math[/i] [/QUOTE]
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How would you do Minions in 3.X?
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