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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
How Would You do the Rest of the Lineages
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<blockquote data-quote="Faolyn" data-source="post: 8249668" data-attributes="member: 6915329"><p>So I can't stop myself... a Catfolk Origin.</p><p></p><p>BTW, I'll gladly take any comments or criticism on this.</p><p></p><p><strong><span style="color: rgb(247, 218, 100)"><span style="font-size: 22px">Catfolk Origin: Prideborn</span></span></strong></p><p>You come from a people who group together in small, semi-nomadic, hunter/gatherer prides. Some of these prides mimic those of lions, with an individual, often but not always a male, in charge (although the leaders of these prides rarely go so far in mimicking lions as to kill unrelated young or to drive out other males as competitions). Many prides are more like feral cat communities, with no true leader. In either case, the members of each pride strive to work for the benefit of every other pridemember.</p><p></p><p>Each pride travels along a specific circuit, following the seasons or the herds, either on foot or on the back of a favored riding beast. At certain places along each circuit, they build and maintain more permanent structures—depending on the builders, these can range from simple longhouses to almost estate-like buildings. There, a pride can stop for a while until it’s time for them to move on.</p><p></p><p>Characters raised in the Prideborn culture share a variety of traits in common with one another.</p><p></p><p><strong><em>Fast Movement. </em></strong>Your walking speed is increased by 5 feet.</p><p></p><p><strong><em>Hunters and Gatherers. </em></strong>You are proficient in spears and shortbows, as these weapons are typically used for hunting. You are also proficient in the Survival skill, and you gain an expertise die with it when foraging.</p><p></p><p><strong><em>Living off the Land. </em></strong>You are capable of creating a fire, no matter the circumstances. You know either the <em>control flames </em>(from XGE) or <em>druidcraft </em>cantrip. When you reach 3rd level, you can also cast <em>purify food and drink</em>. Once you have done so, you can’t do so again until you have completed a long rest. If you are a member of a spellcasting class, you can use that spellcasting ability when you cast these spells. Otherwise, choose one of Intelligence, Wisdom, or Charisma as your spellcasting ability.</p><p></p><p><strong><em>Wildnerness Native. </em></strong>You’re used to roughing it, to the point that “civilized luxury” is just plain odd to you. You can regain Fatigue and Strife even when not at a haven.</p><p></p><p><strong><em>Languages.</em></strong> You can speak, read, write, and sign Common, Catfolk, and one additional language of your choice.</p><p></p><p>Edited with [USER=6796468]@Steampunkette[/USER]'s suggestions.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8249668, member: 6915329"] So I can't stop myself... a Catfolk Origin. BTW, I'll gladly take any comments or criticism on this. [B][COLOR=rgb(247, 218, 100)][SIZE=6]Catfolk Origin: Prideborn[/SIZE][/COLOR][/B] You come from a people who group together in small, semi-nomadic, hunter/gatherer prides. Some of these prides mimic those of lions, with an individual, often but not always a male, in charge (although the leaders of these prides rarely go so far in mimicking lions as to kill unrelated young or to drive out other males as competitions). Many prides are more like feral cat communities, with no true leader. In either case, the members of each pride strive to work for the benefit of every other pridemember. Each pride travels along a specific circuit, following the seasons or the herds, either on foot or on the back of a favored riding beast. At certain places along each circuit, they build and maintain more permanent structures—depending on the builders, these can range from simple longhouses to almost estate-like buildings. There, a pride can stop for a while until it’s time for them to move on. Characters raised in the Prideborn culture share a variety of traits in common with one another. [B][I]Fast Movement. [/I][/B]Your walking speed is increased by 5 feet. [B][I]Hunters and Gatherers. [/I][/B]You are proficient in spears and shortbows, as these weapons are typically used for hunting. You are also proficient in the Survival skill, and you gain an expertise die with it when foraging. [B][I]Living off the Land. [/I][/B]You are capable of creating a fire, no matter the circumstances. You know either the [I]control flames [/I](from XGE) or [I]druidcraft [/I]cantrip. When you reach 3rd level, you can also cast [I]purify food and drink[/I]. Once you have done so, you can’t do so again until you have completed a long rest. If you are a member of a spellcasting class, you can use that spellcasting ability when you cast these spells. Otherwise, choose one of Intelligence, Wisdom, or Charisma as your spellcasting ability. [B][I]Wildnerness Native. [/I][/B]You’re used to roughing it, to the point that “civilized luxury” is just plain odd to you. You can regain Fatigue and Strife even when not at a haven. [B][I]Languages.[/I][/B] You can speak, read, write, and sign Common, Catfolk, and one additional language of your choice. Edited with [USER=6796468]@Steampunkette[/USER]'s suggestions. [/QUOTE]
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