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How would you do the sword mage in 5e?
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<blockquote data-quote="jgsugden" data-source="post: 8863005" data-attributes="member: 2629"><p>Feature, not bug. Rd 1: The wizard gets jumped. They cast the Blur equivalent as a reaction to try to avoid an attack. They then cast a concentration spell (Hypnotic Pattern?) on their next turn. They get to their next turn and use a bonus action and 4th level slot to cast a 3 rd fly spell using another of my spells. When their next turn comes, they lose that Blur. </p><p></p><p>This is anathema to the 5E design - but it is not broken. I've had this at my game tables for years now and it is not problematic at all. </p><p>You're missing the opportunity cost. Casting defensive spells means you are not being offensive. </p><p></p><p>Go back to AD&D. In that era, how did wizards operate without a concetration limitation? Generally, they cast a bunch of defensive spells before combat - but once it began they spent most spells on offense. </p><p></p><p>In 5E, how often do people use defensive spells like blur in combat? Rarely, They'll cast blink before combat. They'll use Shield. but do they devote that precious concentration to a defensive spell, or do they use it n something that takes enemies out faster?</p><p></p><p>This put defensive spells back on the menu, and defensive spells in 5E are not so powerful as to make them no brainers for your use of spell slots even without the concentration limitation. </p><p>When did you cast that offensive spell? </p><p>As Shield, Blink, and all the other non-concentration spells do not end, as well as spells cast on you with concentration by another caster. That is an illusory problem.If used as a bonus action action, you can't cast something else so you're limited to your weapon attack or cantrips for offense on those turns. Bladesingers using their weapons most of the time to attack are not generally the stronger Bladesingers. Blink for 5 rounds or blur for 2 or 3. I can tell you that I've had players go both ways when presented the options. Summon spells are offensive in nature, and removing the limitation on offensive actions is very, very different. All true - but they have other abilities we're not covering here and are considered underpowered. </p><p></p><p>I can tell you you're wrong about this with extensive evidence because I have a lot of playtesting experience with it. I've been using it for years. When I've played in other games with DMs I have asked if I can use some of these homebrew spells when they fit the character I am playing. I have been told yes and no at different times. When I am told no, I suggest to the DM that they give the spells to their NPC spellcasters. Again, some try it, some don't ... but at the end of the day, almost all that have tried them have not found the situations to be problematic.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8863005, member: 2629"] Feature, not bug. Rd 1: The wizard gets jumped. They cast the Blur equivalent as a reaction to try to avoid an attack. They then cast a concentration spell (Hypnotic Pattern?) on their next turn. They get to their next turn and use a bonus action and 4th level slot to cast a 3 rd fly spell using another of my spells. When their next turn comes, they lose that Blur. This is anathema to the 5E design - but it is not broken. I've had this at my game tables for years now and it is not problematic at all. You're missing the opportunity cost. Casting defensive spells means you are not being offensive. Go back to AD&D. In that era, how did wizards operate without a concetration limitation? Generally, they cast a bunch of defensive spells before combat - but once it began they spent most spells on offense. In 5E, how often do people use defensive spells like blur in combat? Rarely, They'll cast blink before combat. They'll use Shield. but do they devote that precious concentration to a defensive spell, or do they use it n something that takes enemies out faster? This put defensive spells back on the menu, and defensive spells in 5E are not so powerful as to make them no brainers for your use of spell slots even without the concentration limitation. When did you cast that offensive spell? As Shield, Blink, and all the other non-concentration spells do not end, as well as spells cast on you with concentration by another caster. That is an illusory problem.If used as a bonus action action, you can't cast something else so you're limited to your weapon attack or cantrips for offense on those turns. Bladesingers using their weapons most of the time to attack are not generally the stronger Bladesingers. Blink for 5 rounds or blur for 2 or 3. I can tell you that I've had players go both ways when presented the options. Summon spells are offensive in nature, and removing the limitation on offensive actions is very, very different. All true - but they have other abilities we're not covering here and are considered underpowered. I can tell you you're wrong about this with extensive evidence because I have a lot of playtesting experience with it. I've been using it for years. When I've played in other games with DMs I have asked if I can use some of these homebrew spells when they fit the character I am playing. I have been told yes and no at different times. When I am told no, I suggest to the DM that they give the spells to their NPC spellcasters. Again, some try it, some don't ... but at the end of the day, almost all that have tried them have not found the situations to be problematic. [/QUOTE]
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How would you do the sword mage in 5e?
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