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General Tabletop Discussion
*Dungeons & Dragons
How would you do the sword mage in 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8863022" data-attributes="member: 6790260"><p>The playtest Sorcerer was still Cha-based, and wasn't fractional,* but it absolutely did exactly that--IIRC the playtest example even used a greatsword! But then, because it failed to meet the 75% popularity or whatever ridiculous threshold they set during D&D Next, it was deleted so thoroughly we never got another playtest Sorcerer for the entire public run (and the one we finally did get was a friggin' hot mess.)</p><p></p><p>I would LOVE a Sorcerer that is heavily defined by its subclasses, that brings back the old playtest idea of having two souls and getting slowly consumed by your second soul as you spend your spells. Sadly, we're not going to get one in 5e, not even "One D&D." Even the folks who have taken the ultra-broad definition of "backwards compatible" that's been applied to "One D&D" thus far couldn't justify <em>that</em> much change.</p><p></p><p>If we <em>did</em> get something like that though:</p><ul> <li data-xf-list-type="ul">Dragon: Elemental gish. Bonuses to HP and AC, empowered physical attacks, flight. Basically the old Dragon Disciple PrC, but actually good.</li> <li data-xf-list-type="ul">Chaos: Teleportation, randomness, wild surges, etc. Perhaps introduce a mutation mechanic as well--gaining new powers as you burn through your spell resources.</li> <li data-xf-list-type="ul">Storm: Becoming a living torrent of lightning and thunder, zipping around the battlefield but losing control over who you deal damage to.</li> <li data-xf-list-type="ul">Divine Soul: Becoming slowly <em>detached</em> from the world, but more and more able to aid others in the doing. Perhaps some kind of self-sacrifice mechanic?</li> <li data-xf-list-type="ul">Clockwork: Tank! Seriously, laying down the law and becoming part-machine is a perfect reason for a Sorcerer to be beefy and shrug off hits, but becoming harder to <em>heal</em> and instead needing <em>repairs</em>.</li> </ul><p>The whole thing drips with flavor and potential.</p><p></p><p>*Good thing, too. It would ruin the Sorcerer to do that.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8863022, member: 6790260"] The playtest Sorcerer was still Cha-based, and wasn't fractional,* but it absolutely did exactly that--IIRC the playtest example even used a greatsword! But then, because it failed to meet the 75% popularity or whatever ridiculous threshold they set during D&D Next, it was deleted so thoroughly we never got another playtest Sorcerer for the entire public run (and the one we finally did get was a friggin' hot mess.) I would LOVE a Sorcerer that is heavily defined by its subclasses, that brings back the old playtest idea of having two souls and getting slowly consumed by your second soul as you spend your spells. Sadly, we're not going to get one in 5e, not even "One D&D." Even the folks who have taken the ultra-broad definition of "backwards compatible" that's been applied to "One D&D" thus far couldn't justify [I]that[/I] much change. If we [I]did[/I] get something like that though: [LIST] [*]Dragon: Elemental gish. Bonuses to HP and AC, empowered physical attacks, flight. Basically the old Dragon Disciple PrC, but actually good. [*]Chaos: Teleportation, randomness, wild surges, etc. Perhaps introduce a mutation mechanic as well--gaining new powers as you burn through your spell resources. [*]Storm: Becoming a living torrent of lightning and thunder, zipping around the battlefield but losing control over who you deal damage to. [*]Divine Soul: Becoming slowly [I]detached[/I] from the world, but more and more able to aid others in the doing. Perhaps some kind of self-sacrifice mechanic? [*]Clockwork: Tank! Seriously, laying down the law and becoming part-machine is a perfect reason for a Sorcerer to be beefy and shrug off hits, but becoming harder to [I]heal[/I] and instead needing [I]repairs[/I]. [/LIST] The whole thing drips with flavor and potential. *Good thing, too. It would ruin the Sorcerer to do that. [/QUOTE]
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How would you do the sword mage in 5e?
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