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How would you do the sword mage in 5e?
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<blockquote data-quote="ECMO3" data-source="post: 8863439" data-attributes="member: 7030563"><p>I am speaking from experience too and that experience includes numerous tables as both a DM and a player over the last 7 years and it includes playing.</p><p></p><p></p><p></p><p>The position of those that wrote 5E is not contrary to my judgement about removing concentration, which is what this is really about! This is actually covered by the writers on page 263 of the DMG:</p><p></p><p><em>"Be aware of adding anything to your game that allows a character to concentrate on more than one affect at a time, use more than one reaction or bonus action per round, or attune to more than 3 magic items at a time. <strong>Rules or game elements that override the rules for concentration, </strong>reactions, bonus actions and magic item attunement<strong> can seriously overcomplicate or unbalance your game</strong>"</em></p><p></p><p>I am arguing that your suggested rule does exactly that.</p><p></p><p>Finally, we are talking about a Gish build, which when it comes to Wizard is only the Bladesinger, a Dwarf/Gith Abjurer or a multiclass. So it is not going to be captured in most Wizard optimization builds online unless it is specific to Bladesinger. Those that do cover a Bladesinger specifically usually recommend playing them as more of a wizard with better defenses than a Gish, which is fine as a playstyle and is arguably more effective, but makes it not really a Gish build. </p><p></p><p>Based on extensive playtesting at tables I have been on: Blur or Protection From Evil and Good (if the enemy is covered by PEG) are the best low level concentration spells to run on a hard melee High AC Gish build like Bladesinger or Battle Smith Artificer. The second tier concentration spells for supporting melee on such a Gish are control spells like Darkness, Fog Cloud, Silence, Cause Fear etc, which are situationally useful in melee. As far as supporting melee goes, those are generally more effective than other offensive concentration options like Hex or Shadowblade.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8863439, member: 7030563"] I am speaking from experience too and that experience includes numerous tables as both a DM and a player over the last 7 years and it includes playing. The position of those that wrote 5E is not contrary to my judgement about removing concentration, which is what this is really about! This is actually covered by the writers on page 263 of the DMG: [I]"Be aware of adding anything to your game that allows a character to concentrate on more than one affect at a time, use more than one reaction or bonus action per round, or attune to more than 3 magic items at a time. [B]Rules or game elements that override the rules for concentration, [/B]reactions, bonus actions and magic item attunement[B] can seriously overcomplicate or unbalance your game[/B]"[/I] I am arguing that your suggested rule does exactly that. Finally, we are talking about a Gish build, which when it comes to Wizard is only the Bladesinger, a Dwarf/Gith Abjurer or a multiclass. So it is not going to be captured in most Wizard optimization builds online unless it is specific to Bladesinger. Those that do cover a Bladesinger specifically usually recommend playing them as more of a wizard with better defenses than a Gish, which is fine as a playstyle and is arguably more effective, but makes it not really a Gish build. Based on extensive playtesting at tables I have been on: Blur or Protection From Evil and Good (if the enemy is covered by PEG) are the best low level concentration spells to run on a hard melee High AC Gish build like Bladesinger or Battle Smith Artificer. The second tier concentration spells for supporting melee on such a Gish are control spells like Darkness, Fog Cloud, Silence, Cause Fear etc, which are situationally useful in melee. As far as supporting melee goes, those are generally more effective than other offensive concentration options like Hex or Shadowblade. [/QUOTE]
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How would you do the sword mage in 5e?
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