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How would you do the sword mage in 5e?
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<blockquote data-quote="Staffan" data-source="post: 8863573" data-attributes="member: 907"><p>Really? Just look at their first-level powers. They should be pretty basic and easy to do, right, even if the systems work a bit differently?</p><p></p><p>First, take the encounter powers:</p><ul> <li data-xf-list-type="ul">Chilling Blow: Deals weapon damage and then some extra damage every time the target attacks until the start of your next turn.</li> <li data-xf-list-type="ul">Flame Cyclone: A short-range AOE dealing fire damage. OK, this is fairly close to <em>burning hands</em>.</li> <li data-xf-list-type="ul">Foesnare: Deal weapon damage and immobilize the target until the start of your next turn.</li> <li data-xf-list-type="ul">Lightning Clash: Hit one target for weapon damage, and then another nearby target with a minor lightning bolt.</li> </ul><p>Or the more powerful daily powers:</p><ul> <li data-xf-list-type="ul">Burning Blade: Strong weapon attack, adds a continuing effect that deals extra fire damage on subsequent attacks.</li> <li data-xf-list-type="ul">Frost Backlash: Reaction, when hit make a very strong weapon attack that also has a much better attack chance.</li> <li data-xf-list-type="ul">Whirling Blade: Throw your weapon at a target at short range, making a strong weapon attack with it. On a miss, try for a second, third, or fourth target. Then the weapon returns to your hand.</li> </ul><p>Other than Flame Cyclone basically being <em>burning hands</em>, there's nothing a fighter/mage, eldritch knight, hexblade, or bladesinger can do that's close to these. The options available in 5e are for characters who sometimes fight and sometimes cast spells, but there's nothing for someone who <strong>fights with magic</strong>.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8863573, member: 907"] Really? Just look at their first-level powers. They should be pretty basic and easy to do, right, even if the systems work a bit differently? First, take the encounter powers: [LIST] [*]Chilling Blow: Deals weapon damage and then some extra damage every time the target attacks until the start of your next turn. [*]Flame Cyclone: A short-range AOE dealing fire damage. OK, this is fairly close to [I]burning hands[/I]. [*]Foesnare: Deal weapon damage and immobilize the target until the start of your next turn. [*]Lightning Clash: Hit one target for weapon damage, and then another nearby target with a minor lightning bolt. [/LIST] Or the more powerful daily powers: [LIST] [*]Burning Blade: Strong weapon attack, adds a continuing effect that deals extra fire damage on subsequent attacks. [*]Frost Backlash: Reaction, when hit make a very strong weapon attack that also has a much better attack chance. [*]Whirling Blade: Throw your weapon at a target at short range, making a strong weapon attack with it. On a miss, try for a second, third, or fourth target. Then the weapon returns to your hand. [/LIST] Other than Flame Cyclone basically being [I]burning hands[/I], there's nothing a fighter/mage, eldritch knight, hexblade, or bladesinger can do that's close to these. The options available in 5e are for characters who sometimes fight and sometimes cast spells, but there's nothing for someone who [B]fights with magic[/B]. [/QUOTE]
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How would you do the sword mage in 5e?
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