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How would you do the sword mage in 5e?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8870761" data-attributes="member: 67338"><p>to me the answer is "I don't want class/classes that can fight or spell, I want a class that fights with weapon based spells."</p><p>the weapon cantrips are a great start... but I want at least some of these to be ONLY for this class (maybe some will cross over 1 way or another with other classes)</p><p></p><p>[SPOILER="Here are some ideas"]</p><p>Dimension Charge</p><p><em>5th level Transmutation</em></p><p></p><p>Casting Time: 1 action</p><p>Range: self/200ft</p><p>Components: S, M (a melee weapon worth at least 1 sp)</p><p>Duration: Instant (1 minute)</p><p></p><p>You brandish the weapon used in the spell’s casting and teleport up to 200ft if you end adjacent to an enemy you can make a melee attack with the weapon brandished. If that attack hits you deal 1d6 + you spell casting stat modifier force damage. If it misses you can teleport again up to 200ft and attack a different target.</p><p></p><p>For the next minute all melee attacks done with the brandished weapon deals +1d6 force damage. </p><p></p><p>Mark of the Hound</p><p><em>3rd level Evocation </em></p><p></p><p>Casting Time: 1 action</p><p>Range: touch</p><p>Components: S, M (a melee weapon worth at least 1 sp)</p><p>Duration: 1 hour</p><p></p><p>With a wicked flourish, you carve your mark into the flesh of your foe, enabling you to find the creature wherever it goes.</p><p></p><p>Make a melee spell attack with your melee weapon, if you hit you deal double the weapons normal damage dice. If you miss you deal your caster stat modifier as a type of damage the weapon normally deals.</p><p></p><p>A mystic mark appears on the target, for the duration you can pinpoint the targets location even out of line of sight within 1 mile of you. You also can gain advantage on any attack against the creature if you have 1 or more allies adjacent to it when you attack.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8870761, member: 67338"] to me the answer is "I don't want class/classes that can fight or spell, I want a class that fights with weapon based spells." the weapon cantrips are a great start... but I want at least some of these to be ONLY for this class (maybe some will cross over 1 way or another with other classes) [SPOILER="Here are some ideas"] Dimension Charge [I]5th level Transmutation[/I] Casting Time: 1 action Range: self/200ft Components: S, M (a melee weapon worth at least 1 sp) Duration: Instant (1 minute) You brandish the weapon used in the spell’s casting and teleport up to 200ft if you end adjacent to an enemy you can make a melee attack with the weapon brandished. If that attack hits you deal 1d6 + you spell casting stat modifier force damage. If it misses you can teleport again up to 200ft and attack a different target. For the next minute all melee attacks done with the brandished weapon deals +1d6 force damage. Mark of the Hound [I]3rd level Evocation [/I] Casting Time: 1 action Range: touch Components: S, M (a melee weapon worth at least 1 sp) Duration: 1 hour With a wicked flourish, you carve your mark into the flesh of your foe, enabling you to find the creature wherever it goes. Make a melee spell attack with your melee weapon, if you hit you deal double the weapons normal damage dice. If you miss you deal your caster stat modifier as a type of damage the weapon normally deals. A mystic mark appears on the target, for the duration you can pinpoint the targets location even out of line of sight within 1 mile of you. You also can gain advantage on any attack against the creature if you have 1 or more allies adjacent to it when you attack. [/SPOILER] [/QUOTE]
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How would you do the sword mage in 5e?
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