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Community
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*Pathfinder & Starfinder
How would you do this campaign with D&D 4th?
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<blockquote data-quote="UnderThePale" data-source="post: 5297358" data-attributes="member: 88888"><p>I actually tried something similar to this, once. Had a player who absolutely wanted to shift into the "Exarch of Bahamut" figure from one of the minis sets. It didn't work very well, but I learned from my mistakes. </p><p> </p><p>For what you're planning, I would probably create monster stat blocks for each dragon type you want to use, and probably multiple levels of each, with increasingly powerful and dramatic abilities (including, possibly, auras at the higher levels), so that the were-dragons are never far stronger or weaker than the monsters. If anything, you'd want the dragons to be better than the players at any given level, but your mileage may vary.</p><p> </p><p>However, in pursuit of this, simply make the "shift" a Daily power that can't be recharged in any fashion, save an Extended Rest. Likewise, minimize bookeeping and have the power last only to the end of combat. (This is in keeping with most powers in 4e that last longer than a round or don't have a "save ends" condition.) </p><p> </p><p>Study the various Dragons and see what powers you want them to have. Try to keep them consistent with the way Dragons are built. Naturally, this ought to include a breath weapon with a recharge of 6 or 5/6. </p><p> </p><p>Combat encounters shouldn't be too much easier as dragons overall, though if you want some "Oh, crap!" moments, definately throw things that would require dragon power: Tons of minions, multiple Large or Huge enemies, that sort of thing. Also areas that require flight... Don't trivialize what characters can do in 4e, though. It may be hard to find a balance, but if you've run 4e before, you should have a good feel for how she handles. </p><p> </p><p>I hope this was of some help.</p></blockquote><p></p>
[QUOTE="UnderThePale, post: 5297358, member: 88888"] I actually tried something similar to this, once. Had a player who absolutely wanted to shift into the "Exarch of Bahamut" figure from one of the minis sets. It didn't work very well, but I learned from my mistakes. For what you're planning, I would probably create monster stat blocks for each dragon type you want to use, and probably multiple levels of each, with increasingly powerful and dramatic abilities (including, possibly, auras at the higher levels), so that the were-dragons are never far stronger or weaker than the monsters. If anything, you'd want the dragons to be better than the players at any given level, but your mileage may vary. However, in pursuit of this, simply make the "shift" a Daily power that can't be recharged in any fashion, save an Extended Rest. Likewise, minimize bookeeping and have the power last only to the end of combat. (This is in keeping with most powers in 4e that last longer than a round or don't have a "save ends" condition.) Study the various Dragons and see what powers you want them to have. Try to keep them consistent with the way Dragons are built. Naturally, this ought to include a breath weapon with a recharge of 6 or 5/6. Combat encounters shouldn't be too much easier as dragons overall, though if you want some "Oh, crap!" moments, definately throw things that would require dragon power: Tons of minions, multiple Large or Huge enemies, that sort of thing. Also areas that require flight... Don't trivialize what characters can do in 4e, though. It may be hard to find a balance, but if you've run 4e before, you should have a good feel for how she handles. I hope this was of some help. [/QUOTE]
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How would you do this campaign with D&D 4th?
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