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How would you enhance monster entries?
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<blockquote data-quote="Thomas Rainsborough" data-source="post: 8658226" data-attributes="member: 7036502"><p>It is abundantly clear that many of the designs of the various monsters were never actually playtested, or frankly, not sure they were designed by people who actually play D&D. I have to fix most stat blocks for actual game play.</p><p></p><p>While I think your simplification goes way too far, there is no doubt that some monsters could be simplified, and oh so many fixed. Most are vastly underpowered. I posted in a previous thread about the CR 8 Deathlock Mastermind in the real Mord's. The statblock, among other things, has:</p><p></p><p>Stats for this creatures skills (of course only 3, instead of the minimum of 4 that any Warlock would have)</p><p>A 17 on Cha, which given this is a 10th level caster, would have a minimum of 18 by that level.</p><p>A +1 to Wisdom saves (no Prof in Wis), but does have Prof in Intelligence. Remember, this is built from a Warlock.</p><p>Blowing an Invocation for this monster to be able to Detect Magic at will.</p><p></p><p>So imagine this scenario.</p><p></p><p>A group of woefully undergunned 5th level chars enter the lair of this CR 8 BBEG. One happens to be a Cleric. That char, upon seeing the BBEG, uses the Turn Undead feature. At 5th level, a Cleric has a minimum of 18 Wis. That makes the DC for the BBEG to meet/beat DC 15. The Deathlock gains Advantage on said save, but even with Advantage, the chances are 42.25% this 5th level Cleric effectively ends the encounter with a CR 8. </p><p></p><p>WOTC, well at least its consumer base, would have been better served hiring competent designers and play-testers to actually correct the statblocks, rather than introducing new playable species and dumbing down the bulk of the monsters in that new book. Oh, and if anyone things I am being too harsh on WOTC, Todd Kenreck posted on Twitter yesterday about how Nat 20's actually matter in D&D skill checks. When people at his level in the company do not even know base mechanics......</p></blockquote><p></p>
[QUOTE="Thomas Rainsborough, post: 8658226, member: 7036502"] It is abundantly clear that many of the designs of the various monsters were never actually playtested, or frankly, not sure they were designed by people who actually play D&D. I have to fix most stat blocks for actual game play. While I think your simplification goes way too far, there is no doubt that some monsters could be simplified, and oh so many fixed. Most are vastly underpowered. I posted in a previous thread about the CR 8 Deathlock Mastermind in the real Mord's. The statblock, among other things, has: Stats for this creatures skills (of course only 3, instead of the minimum of 4 that any Warlock would have) A 17 on Cha, which given this is a 10th level caster, would have a minimum of 18 by that level. A +1 to Wisdom saves (no Prof in Wis), but does have Prof in Intelligence. Remember, this is built from a Warlock. Blowing an Invocation for this monster to be able to Detect Magic at will. So imagine this scenario. A group of woefully undergunned 5th level chars enter the lair of this CR 8 BBEG. One happens to be a Cleric. That char, upon seeing the BBEG, uses the Turn Undead feature. At 5th level, a Cleric has a minimum of 18 Wis. That makes the DC for the BBEG to meet/beat DC 15. The Deathlock gains Advantage on said save, but even with Advantage, the chances are 42.25% this 5th level Cleric effectively ends the encounter with a CR 8. WOTC, well at least its consumer base, would have been better served hiring competent designers and play-testers to actually correct the statblocks, rather than introducing new playable species and dumbing down the bulk of the monsters in that new book. Oh, and if anyone things I am being too harsh on WOTC, Todd Kenreck posted on Twitter yesterday about how Nat 20's actually matter in D&D skill checks. When people at his level in the company do not even know base mechanics...... [/QUOTE]
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