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General Tabletop Discussion
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How would you ensure longevity and sustainability for 5th Edition?
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<blockquote data-quote="Dausuul" data-source="post: 6664005" data-attributes="member: 58197"><p>Side note, it would be really nice if people asking for responses to comments by Mike Mearls or whoever would link to those comments so we can see what we're responding to.</p><p></p><p>Anyway: The goal is to keep players excited and engaged without cranking out tons of product. Churning splatbooks is a waste of resources and burns up the edition's lifespan; after a certain point, there's such a glut of material that it's hard to make an impact with anything new. At the same time, there's a certain minimum level of support that they have to provide, or the game withers.</p><p></p><p>I would do pretty much what they're doing, releasing a couple of APs each year, plus Unearthed Arcana and the like. Then, every 2-3 years or so, I would have a "big event" release. This release would consist of three books, following the PHB/DMG/MM model:</p><p></p><ul> <li data-xf-list-type="ul">A player book with new classes, races, feats, spells, and other options.</li> <li data-xf-list-type="ul">A DM book with new system options and subsystems (e.g., mass combat, dominion rules).</li> <li data-xf-list-type="ul">A monster book with MOAR MONSTERS, because everybody loves MOAR MONSTERS.</li> </ul><p>Waiting 2-3 years between "big events" would serve several purposes. First, it would ensure there was plenty of demand, maximizing sales per book release. Second, it would give WotC time to conduct surveys and do extensive playtests, as well as studying how the game works today so they can make improvements in the new release. Third, it would stretch out the useful lifespan of 5E.</p><p></p><p>I think they could keep 5E going for 10-12 years that way. Then it would be time for 6E, which would be incremental rather than revolutionary; similar to the 1E to 2E edition change, which was more about cleaning up 1E and sanding off its rough edges rather than reinventing the core of the game. 5E material would be easy to convert to 6E, so people wouldn't feel like their entire collection of 5E books had just become worthless.</p><p></p><p>As for expanding the brand through fiction, movies, video games, and such: Absolutely try, but don't bet the farm on it. If something becomes a smash hit, that's awesome. However, D&D has a poor track record with such efforts. Look for partners who will take on most or all of the costs.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6664005, member: 58197"] Side note, it would be really nice if people asking for responses to comments by Mike Mearls or whoever would link to those comments so we can see what we're responding to. Anyway: The goal is to keep players excited and engaged without cranking out tons of product. Churning splatbooks is a waste of resources and burns up the edition's lifespan; after a certain point, there's such a glut of material that it's hard to make an impact with anything new. At the same time, there's a certain minimum level of support that they have to provide, or the game withers. I would do pretty much what they're doing, releasing a couple of APs each year, plus Unearthed Arcana and the like. Then, every 2-3 years or so, I would have a "big event" release. This release would consist of three books, following the PHB/DMG/MM model: [LIST] [*]A player book with new classes, races, feats, spells, and other options. [*]A DM book with new system options and subsystems (e.g., mass combat, dominion rules). [*]A monster book with MOAR MONSTERS, because everybody loves MOAR MONSTERS. [/LIST] Waiting 2-3 years between "big events" would serve several purposes. First, it would ensure there was plenty of demand, maximizing sales per book release. Second, it would give WotC time to conduct surveys and do extensive playtests, as well as studying how the game works today so they can make improvements in the new release. Third, it would stretch out the useful lifespan of 5E. I think they could keep 5E going for 10-12 years that way. Then it would be time for 6E, which would be incremental rather than revolutionary; similar to the 1E to 2E edition change, which was more about cleaning up 1E and sanding off its rough edges rather than reinventing the core of the game. 5E material would be easy to convert to 6E, so people wouldn't feel like their entire collection of 5E books had just become worthless. As for expanding the brand through fiction, movies, video games, and such: Absolutely try, but don't bet the farm on it. If something becomes a smash hit, that's awesome. However, D&D has a poor track record with such efforts. Look for partners who will take on most or all of the costs. [/QUOTE]
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