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General Tabletop Discussion
*Dungeons & Dragons
How would you ensure longevity and sustainability for 5th Edition?
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<blockquote data-quote="Jester David" data-source="post: 6664141" data-attributes="member: 37579"><p>I have no idea. I have some speculation, but nothing sure-fire. Turning RPGs into a long term sustainable business has never worked out well. Most companies default to expansions followed by an edition-cycle of constant upgrades. Other publishers produce different games instead between edition cycles, prolonging editions, or variations of the same game system with different licences.</p><p>Sustaining the same edition with the same game for longer than five years... that's going into unknown territory. </p><p></p><p>Glut is bad. I'm a proponent of the idea of limited expansions that eventual end rather than continuing for the entire lifetime of the edition. I've also argued for fewer, bigger releases that can be the focus for multiple years and are really thematic and game changing. But I can't think of many that people would like to buy beyond psionics.</p><p></p><p>The two APs each year seems like a good start. Regular adventure content that can keep people playing for months at a time. Especially if they start shaking up the tone from world ending events. </p><p>From there, a book each year-ish would be nice. Something new, but not tied to a hard deadline so it could be released when it's ready, when it's finished. </p><p></p><p>Starting with a new Realms campaign setting would be sweet. It's the one campaign setting that has really changed since the previous version of the setting guide. From there a thematic accessory for players might be nice (psionics) followed by a <em>Manual of the Planes</em> and a monster book the next year. After that.... no idea. But that's five years from now. Maybe things will still be good, maybe things will be struggling.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6664141, member: 37579"] I have no idea. I have some speculation, but nothing sure-fire. Turning RPGs into a long term sustainable business has never worked out well. Most companies default to expansions followed by an edition-cycle of constant upgrades. Other publishers produce different games instead between edition cycles, prolonging editions, or variations of the same game system with different licences. Sustaining the same edition with the same game for longer than five years... that's going into unknown territory. Glut is bad. I'm a proponent of the idea of limited expansions that eventual end rather than continuing for the entire lifetime of the edition. I've also argued for fewer, bigger releases that can be the focus for multiple years and are really thematic and game changing. But I can't think of many that people would like to buy beyond psionics. The two APs each year seems like a good start. Regular adventure content that can keep people playing for months at a time. Especially if they start shaking up the tone from world ending events. From there, a book each year-ish would be nice. Something new, but not tied to a hard deadline so it could be released when it's ready, when it's finished. Starting with a new Realms campaign setting would be sweet. It's the one campaign setting that has really changed since the previous version of the setting guide. From there a thematic accessory for players might be nice (psionics) followed by a [I]Manual of the Planes[/I] and a monster book the next year. After that.... no idea. But that's five years from now. Maybe things will still be good, maybe things will be struggling. [/QUOTE]
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How would you ensure longevity and sustainability for 5th Edition?
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