Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you ensure longevity and sustainability for 5th Edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6664165" data-attributes="member: 996"><p>It's not a difficult question, really. 'Sustaining mode' is a standard formula. You cut costs, you focus on existing customers, you drop R&D, you don't take risks, you maintain consistency, and you let it spin out as long as it'll go. </p><p></p><p>Top priority is cutting costs. Costs can't be too low. </p><p></p><p>The next priority is to put a single, identifiable, product out there and keep it on the shelves. That's the 3 traditional core books. Nothing else should even look like a core book. I wouldn't even have gone for hard-bound adventure-path style modules as too easily mistaken for a rulebook, but old-school, magazine-style ones with a map on the inside of the removable cover.</p><p></p><p>If practicable, support the AL program to keep people playing and bring in a trickle of new players (maybe even enough to replace existing ones as they lose interest and/or die) and maintain the perception that D&D is a real thing.</p><p></p><p>Put out an OGL to keep adventures and definitively-not-core-book product flowing without costing you money. Maybe the OGL would need to be focused on enabling D&D supplements, rather than other d20 games. </p><p></p><p>Encourage (don't actively discourage) fan activities. Fan sites, fan-authored material, meetups, etc... They don't cost you anything, and are only a danger if they somehow dilute the brand.</p><p></p><p></p><p>Things to avoid:</p><p></p><p>Any big, expensive push for new players. No mainstream advertising, for instance.</p><p></p><p>Expensive software or on-line service initiatives: too expensive to develop and keep current, not the core appeal of TTRPGs. </p><p></p><p>Any risks to the existing market: Avoid excessive controversy (a little controversy helps peek interest), don't violate customer expectations (don't even try to 'exceed' expectations, that's a continuous climb and would eventually raise costs). The mantra should be "keep doing what you've always done" (just do it cheaper).</p><p></p><p>Endangering brand Identity: Don't make changes to the existing product, even if they might theoretically be improvements. Don't issue errata (save it for a later printing), don't roll revs. Any new edition (new printing, really) should have nothing more than different art and cleaned up text.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6664165, member: 996"] It's not a difficult question, really. 'Sustaining mode' is a standard formula. You cut costs, you focus on existing customers, you drop R&D, you don't take risks, you maintain consistency, and you let it spin out as long as it'll go. Top priority is cutting costs. Costs can't be too low. The next priority is to put a single, identifiable, product out there and keep it on the shelves. That's the 3 traditional core books. Nothing else should even look like a core book. I wouldn't even have gone for hard-bound adventure-path style modules as too easily mistaken for a rulebook, but old-school, magazine-style ones with a map on the inside of the removable cover. If practicable, support the AL program to keep people playing and bring in a trickle of new players (maybe even enough to replace existing ones as they lose interest and/or die) and maintain the perception that D&D is a real thing. Put out an OGL to keep adventures and definitively-not-core-book product flowing without costing you money. Maybe the OGL would need to be focused on enabling D&D supplements, rather than other d20 games. Encourage (don't actively discourage) fan activities. Fan sites, fan-authored material, meetups, etc... They don't cost you anything, and are only a danger if they somehow dilute the brand. Things to avoid: Any big, expensive push for new players. No mainstream advertising, for instance. Expensive software or on-line service initiatives: too expensive to develop and keep current, not the core appeal of TTRPGs. Any risks to the existing market: Avoid excessive controversy (a little controversy helps peek interest), don't violate customer expectations (don't even try to 'exceed' expectations, that's a continuous climb and would eventually raise costs). The mantra should be "keep doing what you've always done" (just do it cheaper). Endangering brand Identity: Don't make changes to the existing product, even if they might theoretically be improvements. Don't issue errata (save it for a later printing), don't roll revs. Any new edition (new printing, really) should have nothing more than different art and cleaned up text. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you ensure longevity and sustainability for 5th Edition?
Top