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Community
General Tabletop Discussion
*Dungeons & Dragons
How would you ensure longevity and sustainability for 5th Edition?
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<blockquote data-quote="Iosue" data-source="post: 6664409" data-attributes="member: 6680772"><p>Actually, not unlike what WotC is currently doing.</p><p></p><p>Basically, I want a game that has a constant influx of new people. I want to make it easy for them to get into the game, and then allow them to get as deep as they want. So the Basic Rules, Starter Set and Players Handbook are my primary products. Everything else is designed to lead people back there.</p><p></p><p>So, twice a year I release a setting-specific sandboxy AP like Princes of the Apocalypse or Lost Mines. I make sure that while every adventure has a clear throughline that people can just "plug and play", they are also seeded with adventure hooks and locales that the purchasing groups can expand on their own. Each new AP details a certain section of, say, FR, with the locales fitting together like a puzzle. After, say, three years, I cap the setting off with a campaign setting, which basically collects the AP information into one box. Most of the development work on this has been done over the previous three years, so this is more a matter of reformatting. Then I move onto the next setting.</p><p></p><p>Like WotC, I tie the APs in with offerings in other media -- video games, board games, comics, novels. I also push AL much as they are currently doing so.</p><p></p><p>In the meantime, while the free Basic Rules and print product are handling the mainstream casual customer base, my website would cater to the hardcore, who keep telling me to shut up and take their money, but who represent too small a segment of the market to gear print product to. I would have free content much like you see now, but also paid content to cover such things as mini-adventures. So the AP for that season might have a dungeon locale that's not part of the main story. It's there for people to build on themselves OR if they are subscribers to the paid content, they have access to a map and key.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6664409, member: 6680772"] Actually, not unlike what WotC is currently doing. Basically, I want a game that has a constant influx of new people. I want to make it easy for them to get into the game, and then allow them to get as deep as they want. So the Basic Rules, Starter Set and Players Handbook are my primary products. Everything else is designed to lead people back there. So, twice a year I release a setting-specific sandboxy AP like Princes of the Apocalypse or Lost Mines. I make sure that while every adventure has a clear throughline that people can just "plug and play", they are also seeded with adventure hooks and locales that the purchasing groups can expand on their own. Each new AP details a certain section of, say, FR, with the locales fitting together like a puzzle. After, say, three years, I cap the setting off with a campaign setting, which basically collects the AP information into one box. Most of the development work on this has been done over the previous three years, so this is more a matter of reformatting. Then I move onto the next setting. Like WotC, I tie the APs in with offerings in other media -- video games, board games, comics, novels. I also push AL much as they are currently doing so. In the meantime, while the free Basic Rules and print product are handling the mainstream casual customer base, my website would cater to the hardcore, who keep telling me to shut up and take their money, but who represent too small a segment of the market to gear print product to. I would have free content much like you see now, but also paid content to cover such things as mini-adventures. So the AP for that season might have a dungeon locale that's not part of the main story. It's there for people to build on themselves OR if they are subscribers to the paid content, they have access to a map and key. [/QUOTE]
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How would you ensure longevity and sustainability for 5th Edition?
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