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General Tabletop Discussion
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How would you ensure longevity and sustainability for 5th Edition?
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<blockquote data-quote="werecorpse" data-source="post: 6665265" data-attributes="member: 55491"><p>1. I would release (either through licences or in house) about 4 approximately 32 page softcover adventures a year, and only one adventure path every year or couple of years. The purpose of this is to keep the quality of the adventure path story high and make it a big deal not just the thing that there are heaps of. If you are just releasing adventure paths with a big cost investment required means if the customer doesn't like that adventure path you don't buy anything. The 32 page dungeons would be more able to be plugged in to a campaign or played as stand alone. </p><p>2. I would have an online magazine like the old Dungeon magazine but coming out maybe 6 times a year with 3-4 adventures each time. This would encourage subscription and could be based on input from players. </p><p>3. I would release very few player expansion books and those that were released would cover no or few new rules or classes just subclasses, spells, equipment and backgrounds (i.e. Just small adds to the player stuff)</p><p>4. I would release some new DM expansion books that gave more things for DMs to use such as monsters, magic items, rules for underwater, mass combat etc.</p><p></p><p>The theme of this is that once you have the rules to play the main stuff you release is stuff to play with. Monsters, adventures etc. not changes to the way to play.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6665265, member: 55491"] 1. I would release (either through licences or in house) about 4 approximately 32 page softcover adventures a year, and only one adventure path every year or couple of years. The purpose of this is to keep the quality of the adventure path story high and make it a big deal not just the thing that there are heaps of. If you are just releasing adventure paths with a big cost investment required means if the customer doesn't like that adventure path you don't buy anything. The 32 page dungeons would be more able to be plugged in to a campaign or played as stand alone. 2. I would have an online magazine like the old Dungeon magazine but coming out maybe 6 times a year with 3-4 adventures each time. This would encourage subscription and could be based on input from players. 3. I would release very few player expansion books and those that were released would cover no or few new rules or classes just subclasses, spells, equipment and backgrounds (i.e. Just small adds to the player stuff) 4. I would release some new DM expansion books that gave more things for DMs to use such as monsters, magic items, rules for underwater, mass combat etc. The theme of this is that once you have the rules to play the main stuff you release is stuff to play with. Monsters, adventures etc. not changes to the way to play. [/QUOTE]
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How would you ensure longevity and sustainability for 5th Edition?
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