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How would you ensure longevity and sustainability for 5th Edition?
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<blockquote data-quote="tyrlaan" data-source="post: 6665597" data-attributes="member: 20998"><p>Yet it's one of the most successful F2P MMOs out there. Since I have played it, I can tell you that while there is of course the standard aspects of levels and gear, what primarily pulls people into the game is being immersed in Middle Earth "come to life" on their screen. </p><p></p><p>And to preempt the counter point, yes the game started as subscription, but I recall an article stating it's actually making more money F2P than it was as a sub game.</p><p></p><p></p><p></p><p>I won't say incorrect because I don't work for EA, but the biggest problem I experienced with SW is that it's a great single-player MMO. The game probably would have been more successful if it were released as a solo game. That said, it's still doing quite well as a F2P game now.</p><p></p><p>I'd also like to add here that your fundamental belief that MMORPGs "thrive on the kill and accumulate mentality" is a gross generalization. The Secret World is the first major counter example that comes to mind.</p><p></p><p></p><p>I suppose this is true for some games, but "most" and "all" used here seems like a very wide brush to be using.</p><p></p><p></p><p></p><p>Maybe you could do this, but I'm unclear what makes you so confident. </p><p></p><p>What is in your noggin that was missing from the teams of people that have been working in the gaming industry for years that will make you succeed where they failed? </p><p></p><p>Surely you can name many cool fantastical places from D&D lore, but how are any of them fundamentally better than Minas Tirith or Tattooine, and so on; places that come with overflowing buckets of lore-y goodness to capture the hearts and minds of players, yet none of which unseated WoW?</p><p></p><p></p><p>No different than SWtOR or LotR really.</p><p></p><p></p><p> [MENTION=2525]Mistwell[/MENTION]I'd say until another MMO is reporting earnings that exceed WoW's, it's still winning.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 6665597, member: 20998"] Yet it's one of the most successful F2P MMOs out there. Since I have played it, I can tell you that while there is of course the standard aspects of levels and gear, what primarily pulls people into the game is being immersed in Middle Earth "come to life" on their screen. And to preempt the counter point, yes the game started as subscription, but I recall an article stating it's actually making more money F2P than it was as a sub game. I won't say incorrect because I don't work for EA, but the biggest problem I experienced with SW is that it's a great single-player MMO. The game probably would have been more successful if it were released as a solo game. That said, it's still doing quite well as a F2P game now. I'd also like to add here that your fundamental belief that MMORPGs "thrive on the kill and accumulate mentality" is a gross generalization. The Secret World is the first major counter example that comes to mind. I suppose this is true for some games, but "most" and "all" used here seems like a very wide brush to be using. Maybe you could do this, but I'm unclear what makes you so confident. What is in your noggin that was missing from the teams of people that have been working in the gaming industry for years that will make you succeed where they failed? Surely you can name many cool fantastical places from D&D lore, but how are any of them fundamentally better than Minas Tirith or Tattooine, and so on; places that come with overflowing buckets of lore-y goodness to capture the hearts and minds of players, yet none of which unseated WoW? No different than SWtOR or LotR really. [MENTION=2525]Mistwell[/MENTION]I'd say until another MMO is reporting earnings that exceed WoW's, it's still winning. [/QUOTE]
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