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How would you ensure longevity and sustainability for 5th Edition?
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<blockquote data-quote="Celtavian" data-source="post: 6665885" data-attributes="member: 5834"><p>D&D's content is what makes me so confident. I see underutilization of world content.</p><p></p><p>I used to see people oohing and aahing for WoW raid zones or the Plane of Sky in <em>Everquest</em>. I kept thinking how much I would like to see The Abyss brought to life as a raid zone or Myth Drannor or see an entire raid zone and quest line built around <em>Against The Giants</em> or the City of Sigil.</p><p></p><p></p><p></p><p>Lack of access to a pool of content as deep as D&D's pool. It's sitting there...a huge pile of gold...no one has spent the money or time to turn into the most amazing fantasy virtual world ever seen.</p><p></p><p></p><p></p><p>Because D&D is a more magical world. A more fantastical world. It isn't tied to a particular story told a particular way. </p><p></p><p>D&D is a Massive Multiplayer RPG we've been playing in our imaginations for years. <em>Everquest</em> was started by a group that wanted to bring a game like D&D to life. Warcraft built on <em>Everquest</em>'s success. Where do you think fantasy MMORPG's came from? It was a guy that wanted to bring D&D to life, but couldn't get access to the content. So he built a mythology of his own.</p><p></p><p>Warcraft took all the mythology they had built over the years and turned it into World of Warcraft.</p><p></p><p></p><p></p><p></p><p>Very different. We spend hours playing a TTRPG that is essentially the precursor of games like <em>Everquest</em> and WoW. We've been doing what those players have been doing years prior to them doing it. Leveling up. Getting magic items. Moving through adventures designed by level. All those games are based on D&D. Yet D&D for some reason I can't fathom hasn't leveraged itself into the Online Virtual World market in a big way. </p><p></p><p>Boggles my mind why I'm not seeing their worlds brought to life given they have fantasy worlds that make Norrath and Azeroth look like child's imitations of world building. </p><p></p><p>I'm not big a video game guy. I played <em>Everquest</em> and the very first thought I had was, "This is D&D online." You could tell the game was built by people that were extremely familiar with Dungeons and Dragons.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6665885, member: 5834"] D&D's content is what makes me so confident. I see underutilization of world content. I used to see people oohing and aahing for WoW raid zones or the Plane of Sky in [I]Everquest[/I]. I kept thinking how much I would like to see The Abyss brought to life as a raid zone or Myth Drannor or see an entire raid zone and quest line built around [I]Against The Giants[/I] or the City of Sigil. Lack of access to a pool of content as deep as D&D's pool. It's sitting there...a huge pile of gold...no one has spent the money or time to turn into the most amazing fantasy virtual world ever seen. Because D&D is a more magical world. A more fantastical world. It isn't tied to a particular story told a particular way. D&D is a Massive Multiplayer RPG we've been playing in our imaginations for years. [I]Everquest[/I] was started by a group that wanted to bring a game like D&D to life. Warcraft built on [I]Everquest[/I]'s success. Where do you think fantasy MMORPG's came from? It was a guy that wanted to bring D&D to life, but couldn't get access to the content. So he built a mythology of his own. Warcraft took all the mythology they had built over the years and turned it into World of Warcraft. Very different. We spend hours playing a TTRPG that is essentially the precursor of games like [I]Everquest[/I] and WoW. We've been doing what those players have been doing years prior to them doing it. Leveling up. Getting magic items. Moving through adventures designed by level. All those games are based on D&D. Yet D&D for some reason I can't fathom hasn't leveraged itself into the Online Virtual World market in a big way. Boggles my mind why I'm not seeing their worlds brought to life given they have fantasy worlds that make Norrath and Azeroth look like child's imitations of world building. I'm not big a video game guy. I played [I]Everquest[/I] and the very first thought I had was, "This is D&D online." You could tell the game was built by people that were extremely familiar with Dungeons and Dragons. [/QUOTE]
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