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How would you explain this for a campaign setting?
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<blockquote data-quote="Ourph" data-source="post: 3514167" data-attributes="member: 20239"><p>I was thinking the same thing except, why not turn the presence of the volcano into a replacement for sunlight when it comes to crops. Away from the volcano, people grow mushrooms and shade-loving plants. Near the volcano, peasants grow plants and animals that feed on the heat and sulphurous fumes from the volcano (much like the plants and animals that live near deep-sea thermal vents). These might be very strange and not at all like what people in other areas eat (no cows, but everybody LOVES Tube-worm Stew) but that would just add to the freakiness of the vampire-controlled region.</p><p></p><p>In addition, if you give most of the ruling Vampires levels as Clerics or Druids they could use their control of life-giving food spells (<em>Create Water</em>, <em>Purify F&D</em>, <em>Plant Growth</em>, etc.) as a tool for keeping the living populace in line. A ban on all living practitioners of divine magic makes for some interesting plot-devices for your PCs and makes the vampires all the more powerful (no divine casters means no turning, after all).</p></blockquote><p></p>
[QUOTE="Ourph, post: 3514167, member: 20239"] I was thinking the same thing except, why not turn the presence of the volcano into a replacement for sunlight when it comes to crops. Away from the volcano, people grow mushrooms and shade-loving plants. Near the volcano, peasants grow plants and animals that feed on the heat and sulphurous fumes from the volcano (much like the plants and animals that live near deep-sea thermal vents). These might be very strange and not at all like what people in other areas eat (no cows, but everybody LOVES Tube-worm Stew) but that would just add to the freakiness of the vampire-controlled region. In addition, if you give most of the ruling Vampires levels as Clerics or Druids they could use their control of life-giving food spells ([i]Create Water[/i], [i]Purify F&D[/i], [i]Plant Growth[/i], etc.) as a tool for keeping the living populace in line. A ban on all living practitioners of divine magic makes for some interesting plot-devices for your PCs and makes the vampires all the more powerful (no divine casters means no turning, after all). [/QUOTE]
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