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General Tabletop Discussion
*Dungeons & Dragons
How would you feel if Official Adventures only covered 3 levels?
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<blockquote data-quote="greymist" data-source="post: 9652099" data-attributes="member: 7113"><p>I miss the old days, when a <em>module</em> would give you an appropriate starting level and it was mostly irrelevant what level you were when it ended. Generally, that would depend on the size of the party ( and the number of survivors).</p><p></p><p>It’s likely true that printing 32 page modules might not meet WOTC’s financial requirements, but I would imagine that smaller companies could make a reasonable profit. And, PDFs would suffice for many people and the margins on an electronic product would be far greater than paper.</p><p></p><p>What Merric describes, weaving together unrelated adventures is how it worked back in the day, and it’s how I run my games today in 5E. I find a good Level 1 adventure, run it, figure out the level the group will be when it’s over, find another adventure that fits the level and to a lesser extent, the environment, and then use it.</p><p></p><p>I never mind the lack of continuity because that just provides for some travel/exploration to get to the next adventure. Again, this is an old-school approach that might not be as acceptable for the modern gamer.</p></blockquote><p></p>
[QUOTE="greymist, post: 9652099, member: 7113"] I miss the old days, when a [I]module[/I] would give you an appropriate starting level and it was mostly irrelevant what level you were when it ended. Generally, that would depend on the size of the party ( and the number of survivors). It’s likely true that printing 32 page modules might not meet WOTC’s financial requirements, but I would imagine that smaller companies could make a reasonable profit. And, PDFs would suffice for many people and the margins on an electronic product would be far greater than paper. What Merric describes, weaving together unrelated adventures is how it worked back in the day, and it’s how I run my games today in 5E. I find a good Level 1 adventure, run it, figure out the level the group will be when it’s over, find another adventure that fits the level and to a lesser extent, the environment, and then use it. I never mind the lack of continuity because that just provides for some travel/exploration to get to the next adventure. Again, this is an old-school approach that might not be as acceptable for the modern gamer. [/QUOTE]
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Community
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How would you feel if Official Adventures only covered 3 levels?
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