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General Tabletop Discussion
*Dungeons & Dragons
How would you feel if Official Adventures only covered 3 levels?
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<blockquote data-quote="jgsugden" data-source="post: 9652197" data-attributes="member: 2629"><p>I've always thought of this as the breakdown: </p><ul> <li data-xf-list-type="ul"><strong>One Shot: </strong>Something meant to be run in 8 or less hours. This may take one long weekend day or up to three evenings. You get one complete story.</li> <li data-xf-list-type="ul"><strong>Adventures: </strong>You get something that covers a few levels. You might get something with natural break points (LMoP has break points - before arriving in town, arriving in town, the adventure in town, each location, etc...), or you might get a "this is a 40 encounter dungeon - go at it" type design, but regardless, this is a 40 to 80 hour experience. The story begins and ends within this material. Your PCs often advance 3 or so levels.</li> <li data-xf-list-type="ul"><strong>Campaigns: </strong>You get something that spans many levels - generally 10 to 20, but could be shorter. It has multiple distinct chapters where a new primary focus for the PCs is introduced (short term goals) is addressed, but a larger storyline is unfolding (long term goals). Sometimes there can be multiple overlapping short term and long term goals. </li> </ul><p>Adventures have been fewer and far between in the modern era. We hear they're not economically viable, but in the end the minimum form of them is just a small book, similar to children's books or a magazine that sells for less than $10. You could either go cheap on materials and cheap on price, or go high on quality and higher on price ... but offer value that is more substantial including battle maps, etc... </p><p></p><p>I believe there is a huge market for adventures waiting to be tapped - but it isn't necessarily a lucrative market. After all, we keep coming back to several of them. LMoP, Keep on the Borderlands, Sunless Citadel, Forge of Fury ... These see a lot of play. Some DMs also have a library of adventures from the old days (80s, 90s) from content people posted for free before the DM's guild (when this was a hobby where people were more collaborative and sharing freely rather than trying to monetize everything ... we create more value overall when we share our labors of love than when we put them behind a marketplace gatekeeper that says we need to be paid for everything ... people need to be paid for their jobs, but we used to have many talented people that were sharing their efforts as a hobby, not a job), etc... </p><p></p><p>Right now - in the end - there are about 80 to 200 adventures out there if you look for them. Some need to be updated to the current edition similar to how Yawning Portal's adventures were, and some of them have ... errr ... dated concepts in them that need some rethinking. However, there is a lot out there if you look for it. You can refer to a thread Matt Colville started on reddit a couple years ago for suggestions for adventures and campaigns:</p><p></p><p>[MEDIA=reddit]mattcolville/comments/11fej6n[/MEDIA]</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9652197, member: 2629"] I've always thought of this as the breakdown: [LIST] [*][B]One Shot: [/B]Something meant to be run in 8 or less hours. This may take one long weekend day or up to three evenings. You get one complete story. [*][B]Adventures: [/B]You get something that covers a few levels. You might get something with natural break points (LMoP has break points - before arriving in town, arriving in town, the adventure in town, each location, etc...), or you might get a "this is a 40 encounter dungeon - go at it" type design, but regardless, this is a 40 to 80 hour experience. The story begins and ends within this material. Your PCs often advance 3 or so levels. [*][B]Campaigns: [/B]You get something that spans many levels - generally 10 to 20, but could be shorter. It has multiple distinct chapters where a new primary focus for the PCs is introduced (short term goals) is addressed, but a larger storyline is unfolding (long term goals). Sometimes there can be multiple overlapping short term and long term goals. [/LIST] Adventures have been fewer and far between in the modern era. We hear they're not economically viable, but in the end the minimum form of them is just a small book, similar to children's books or a magazine that sells for less than $10. You could either go cheap on materials and cheap on price, or go high on quality and higher on price ... but offer value that is more substantial including battle maps, etc... I believe there is a huge market for adventures waiting to be tapped - but it isn't necessarily a lucrative market. After all, we keep coming back to several of them. LMoP, Keep on the Borderlands, Sunless Citadel, Forge of Fury ... These see a lot of play. Some DMs also have a library of adventures from the old days (80s, 90s) from content people posted for free before the DM's guild (when this was a hobby where people were more collaborative and sharing freely rather than trying to monetize everything ... we create more value overall when we share our labors of love than when we put them behind a marketplace gatekeeper that says we need to be paid for everything ... people need to be paid for their jobs, but we used to have many talented people that were sharing their efforts as a hobby, not a job), etc... Right now - in the end - there are about 80 to 200 adventures out there if you look for them. Some need to be updated to the current edition similar to how Yawning Portal's adventures were, and some of them have ... errr ... dated concepts in them that need some rethinking. However, there is a lot out there if you look for it. You can refer to a thread Matt Colville started on reddit a couple years ago for suggestions for adventures and campaigns: [MEDIA=reddit]mattcolville/comments/11fej6n[/MEDIA] [/QUOTE]
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How would you feel if Official Adventures only covered 3 levels?
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