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<blockquote data-quote="Magius del Cotto" data-source="post: 1209894" data-attributes="member: 6554"><p>Personally, I'd talk to the DM and the Player about the history, and the fact that it doesn't fit with the idea everyone had about the feel of the campaign. If that didn't work, I'd suggest actually roleplaying through the encounter, to see how the party would have reacted to it. If he refuses, warn him that you will be roleplaying your character as if she had captured you and forced you to beg to be released, a grudge that would make the player feel threatened and nervous through the gaming session.</p><p>I'd explain that I, of course, don't want to create that kind of atmosphere for any player, but if something happened in the character's past to justify the feelings, I'm not going to tone them down for her sake. Now, of course, I don't know this GM, but depending on his relation to the player, I'd either play off the fact that this situation would be really tense and un-fun for the player, or that DMing a group that has two characters out for each other's blood would be a real fiasco. If you pull it off well, then you'll get the GM to agree to either ban the history (making the game fun for all again), or at least into roleplaying the encounter out (causing tensions in the group, though not as great as things would stand otherwise).</p><p>That is all.</p><p>Magius out.</p></blockquote><p></p>
[QUOTE="Magius del Cotto, post: 1209894, member: 6554"] Personally, I'd talk to the DM and the Player about the history, and the fact that it doesn't fit with the idea everyone had about the feel of the campaign. If that didn't work, I'd suggest actually roleplaying through the encounter, to see how the party would have reacted to it. If he refuses, warn him that you will be roleplaying your character as if she had captured you and forced you to beg to be released, a grudge that would make the player feel threatened and nervous through the gaming session. I'd explain that I, of course, don't want to create that kind of atmosphere for any player, but if something happened in the character's past to justify the feelings, I'm not going to tone them down for her sake. Now, of course, I don't know this GM, but depending on his relation to the player, I'd either play off the fact that this situation would be really tense and un-fun for the player, or that DMing a group that has two characters out for each other's blood would be a real fiasco. If you pull it off well, then you'll get the GM to agree to either ban the history (making the game fun for all again), or at least into roleplaying the encounter out (causing tensions in the group, though not as great as things would stand otherwise). That is all. Magius out. [/QUOTE]
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