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<blockquote data-quote="jdavis" data-source="post: 1211892" data-attributes="member: 8704"><p>This here sort of bothers me too, It's the DMs job to tell somebody yes or no on things that might adversly affect his campaign. Basically this says the DM is hoping not to get involved with his own game world. Why is everyone treating her with kid gloves? Are people afraid of her? Will asking her to change two lines in her background because they just don't work going to hurt her feelings? It's a good background, she just needs to change two sentences, why didn't he say:<em>"That's real good but could you change this part about capturing them because it just doesn't fit?"</em> I felt better when I thought he just missed it, it sounds like he is letting it slide either to prove some kind of point or because he is scared to speak up. The two sentences can be fixed in a few minutes but it seems that wasn't the actual problem here. It's his responsibility to make sure that everything works in the game he is running, for him to turn a blind eye to a problem he could of fixed in 5 minutes doesn't bode very well for the game.</p><p> </p><p>Here as a example I'll fix the background, it will only take a second and will not actually change the feel of it.</p><p> There it totally leaves out being captured and begging for food. No mention of how the group got out of the trap, it's just assumed they did, no mention of pleading or begging or the halfling having any power over the party at any time, I changed three words in one sentence and rewrote the second. It took less than a minute. Somebody please talk to the girl so she will understand that 1. Traps set for Dragons are completly different than traps set for medium sized creatures (how would you capture a Dragon with a non-magical trap? I can think of several ways but none that would also capture high level characters) 2. Most traps in D&D are designed to kill or maim not capture, she needs to describe her traps if she is going to use them and 3. At high levels (over 10) most characters would of either reflexed saved or easily escaped any non-magical trap, the story of capturing them just doesn't work well with the way the game is set up, aside from also being mildly rude to the other players.</p></blockquote><p></p>
[QUOTE="jdavis, post: 1211892, member: 8704"] This here sort of bothers me too, It's the DMs job to tell somebody yes or no on things that might adversly affect his campaign. Basically this says the DM is hoping not to get involved with his own game world. Why is everyone treating her with kid gloves? Are people afraid of her? Will asking her to change two lines in her background because they just don't work going to hurt her feelings? It's a good background, she just needs to change two sentences, why didn't he say:[i]"That's real good but could you change this part about capturing them because it just doesn't fit?"[/i] I felt better when I thought he just missed it, it sounds like he is letting it slide either to prove some kind of point or because he is scared to speak up. The two sentences can be fixed in a few minutes but it seems that wasn't the actual problem here. It's his responsibility to make sure that everything works in the game he is running, for him to turn a blind eye to a problem he could of fixed in 5 minutes doesn't bode very well for the game. Here as a example I'll fix the background, it will only take a second and will not actually change the feel of it. There it totally leaves out being captured and begging for food. No mention of how the group got out of the trap, it's just assumed they did, no mention of pleading or begging or the halfling having any power over the party at any time, I changed three words in one sentence and rewrote the second. It took less than a minute. Somebody please talk to the girl so she will understand that 1. Traps set for Dragons are completly different than traps set for medium sized creatures (how would you capture a Dragon with a non-magical trap? I can think of several ways but none that would also capture high level characters) 2. Most traps in D&D are designed to kill or maim not capture, she needs to describe her traps if she is going to use them and 3. At high levels (over 10) most characters would of either reflexed saved or easily escaped any non-magical trap, the story of capturing them just doesn't work well with the way the game is set up, aside from also being mildly rude to the other players. [/QUOTE]
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