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How would you fit Red Wizards (FR) into Eberron?
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<blockquote data-quote="Desdichado" data-source="post: 2439124" data-attributes="member: 2205"><p>DUDE! d00d!!!!!!11111oneone!</p><p></p><p>That idea is really good. Now I've got to decide if I want some kind of Cyran twist to that, or if the two ideas aren't compatible and I'll need to somehow choose between the two of them.</p><p></p><p>I've provisionally come up with a place for the Red Wizards too--if you look at that big featureless map on the inside cover of the entire world of Eberron, you'll see that Xen'drik is a roughly circular shape with a big peninsula sticking up from the very top of it. That peninsula and nearby archipelagos are what are close (relatively) to Sharn. Presumably most of the exploration of the continent that the setting book posits are really taking place on this peninsula, and much of the rest of the continent is a complete mystery.</p><p></p><p>If you look right to the west of that peninsula, however, there is a large island. I'm thinking about having that area be the headquarters of the Red Wizards, and their budding magocracy. Depending on where I go with them, they may be really recent settlers in the area--Cyrans that avoided the disaster at home because they were exploring Xen'drik looking for more warforged type artifacts, or some other "Doomsday weapon" amongst the ruins of the advanced giant civilizations. When word of the disaster and subsequent treaties reached them, rather than return home to the Mournland, or attempt to squeeze a place for themselves as refugees in the other established nations, they stayed where they were and started working on establishing a new nation (of Thay?) on that large island off the coast of the Xen'drik mainland.</p><p></p><p>That, of course, is assuming I don't use the drow idea. I could perhaps combine them--the Red Wizards are a development of an offshoot drow magocracy on that same island and a bunch of Cyre artifers and wizards who have "gone native." The resulting fusion of the two cultures is what leads to something much like the Red Wizards of Thay in culture, attitude and outlook.</p><p></p><p>Anyway, still thinking "aloud" here, but these are really good ideas I'm getting.</p><p></p><p>By the way, which issue of Dragon is it that has the drow of Xen'drik article? My public library has a subscription; I'll go look it up and make sure I read that issue.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2439124, member: 2205"] DUDE! d00d!!!!!!11111oneone! That idea is really good. Now I've got to decide if I want some kind of Cyran twist to that, or if the two ideas aren't compatible and I'll need to somehow choose between the two of them. I've provisionally come up with a place for the Red Wizards too--if you look at that big featureless map on the inside cover of the entire world of Eberron, you'll see that Xen'drik is a roughly circular shape with a big peninsula sticking up from the very top of it. That peninsula and nearby archipelagos are what are close (relatively) to Sharn. Presumably most of the exploration of the continent that the setting book posits are really taking place on this peninsula, and much of the rest of the continent is a complete mystery. If you look right to the west of that peninsula, however, there is a large island. I'm thinking about having that area be the headquarters of the Red Wizards, and their budding magocracy. Depending on where I go with them, they may be really recent settlers in the area--Cyrans that avoided the disaster at home because they were exploring Xen'drik looking for more warforged type artifacts, or some other "Doomsday weapon" amongst the ruins of the advanced giant civilizations. When word of the disaster and subsequent treaties reached them, rather than return home to the Mournland, or attempt to squeeze a place for themselves as refugees in the other established nations, they stayed where they were and started working on establishing a new nation (of Thay?) on that large island off the coast of the Xen'drik mainland. That, of course, is assuming I don't use the drow idea. I could perhaps combine them--the Red Wizards are a development of an offshoot drow magocracy on that same island and a bunch of Cyre artifers and wizards who have "gone native." The resulting fusion of the two cultures is what leads to something much like the Red Wizards of Thay in culture, attitude and outlook. Anyway, still thinking "aloud" here, but these are really good ideas I'm getting. By the way, which issue of Dragon is it that has the drow of Xen'drik article? My public library has a subscription; I'll go look it up and make sure I read that issue. [/QUOTE]
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How would you fit Red Wizards (FR) into Eberron?
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