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How Would you Fix Broken Power: Beguiling Strands
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7443623" data-attributes="member: 82106"><p>Can be made a lot uglier though, and since it gives such a wide area of party friendly push it is just begging to be the sauce on my Wall of Fire, or Stinking Cloud. Its very easy to increase the area, and to increase the distance pushed. Probably not too many ways to increase the damage, but that just isn't the point. </p><p></p><p>Anyway, tossing all the bad guys away from your allies just about when they've managed to achieve some tactical advantage really is gold though. I just found this power to be an 'easy mode' that Wizard gradually got put in over time, capped with Essentials and its rewrites of encounter powers, etc. </p><p></p><p>Beguiling Strands isn't really OP, but it has some negative characteristics. I wouldn't have put this kind of design into the game. </p><p></p><p></p><p></p><p>Which is of course why mostly people just made that the rule, give minions a nominal damage amount that they can take and only be bloodied. Any bloodied minion dies instantly after that (just like a classic minion). Generally you have to add about 5 points per tier to the threshold. It wants to be JUST enough that any random at-will probably won't kill every minion reliably, but one that the player spent some resources tweaking WILL.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7443623, member: 82106"] Can be made a lot uglier though, and since it gives such a wide area of party friendly push it is just begging to be the sauce on my Wall of Fire, or Stinking Cloud. Its very easy to increase the area, and to increase the distance pushed. Probably not too many ways to increase the damage, but that just isn't the point. Anyway, tossing all the bad guys away from your allies just about when they've managed to achieve some tactical advantage really is gold though. I just found this power to be an 'easy mode' that Wizard gradually got put in over time, capped with Essentials and its rewrites of encounter powers, etc. Beguiling Strands isn't really OP, but it has some negative characteristics. I wouldn't have put this kind of design into the game. Which is of course why mostly people just made that the rule, give minions a nominal damage amount that they can take and only be bloodied. Any bloodied minion dies instantly after that (just like a classic minion). Generally you have to add about 5 points per tier to the threshold. It wants to be JUST enough that any random at-will probably won't kill every minion reliably, but one that the player spent some resources tweaking WILL. [/QUOTE]
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