Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Would you Fix Broken Power: Beguiling Strands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7444890" data-attributes="member: 996"><p>I know there was a lot of complaining about the wizard getting 'nerfed' in 4e, initially, and there never was a solid definition of what being a controller meant.</p><p></p><p>The way I saw the wizard as controller in early 4e included using targets-creatures AEs as a form of interdiction. Once you've established that you can blow up a bunch of enemies if they're close together, and that you have to be cautious to avoid hitting your allies, the enemy is left with the strategy of spreading out a lot, and unable to support eachother, or with the tactic of engaging closely with your allies... ...which a lot of defenders and strikers (especially PH1 fighter + rogue teams) just love enemies to do.</p><p></p><p>Targets-enemies AEs are actually less nuanced controller support. They do let you blast as many enemies as you can, every round, regardless of your allies' tactics or positioning, which is fine for minion-sweeping and multi-target DPR. </p><p></p><p>And half damage on a miss (the most prevalent change in the Essentials-adjacent update)? Nothing to do with control I can see.</p><p></p><p> If you do find yourself melee'd with no ally right nearby to help, pushing the enemy away, so you can then take a full move to a safer position isn't bad, at all. And it does work for the same kinds of tricks as BS does - set up a zone, push enemies back into it &c - it just isn't quite as prone to abuse, since it's a smaller area/push and you do have to look out for allies, so those tricks become more about interdiction, making certain positions bad places to be that enemies will avoid, than about inescapably doing nasty damage with some vicious zone.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7444890, member: 996"] I know there was a lot of complaining about the wizard getting 'nerfed' in 4e, initially, and there never was a solid definition of what being a controller meant. The way I saw the wizard as controller in early 4e included using targets-creatures AEs as a form of interdiction. Once you've established that you can blow up a bunch of enemies if they're close together, and that you have to be cautious to avoid hitting your allies, the enemy is left with the strategy of spreading out a lot, and unable to support eachother, or with the tactic of engaging closely with your allies... ...which a lot of defenders and strikers (especially PH1 fighter + rogue teams) just love enemies to do. Targets-enemies AEs are actually less nuanced controller support. They do let you blast as many enemies as you can, every round, regardless of your allies' tactics or positioning, which is fine for minion-sweeping and multi-target DPR. And half damage on a miss (the most prevalent change in the Essentials-adjacent update)? Nothing to do with control I can see. If you do find yourself melee'd with no ally right nearby to help, pushing the enemy away, so you can then take a full move to a safer position isn't bad, at all. And it does work for the same kinds of tricks as BS does - set up a zone, push enemies back into it &c - it just isn't quite as prone to abuse, since it's a smaller area/push and you do have to look out for allies, so those tricks become more about interdiction, making certain positions bad places to be that enemies will avoid, than about inescapably doing nasty damage with some vicious zone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Would you Fix Broken Power: Beguiling Strands
Top