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<blockquote data-quote="Grogg of the North" data-source="post: 6250975" data-attributes="member: 6682960"><p><strong>How I would start a volcano:</strong></p><p></p><p>Liberal use of Transmute Rock to Lava.</p><p></p><p>Some sort of planar binding with an Elemental Monolith (CArc).</p><p></p><p>Weaken the prison of Blackfire the great hellfire wyrm! The ash and smoke are but a sign of his awakening! (The foolish heroes! My death is the last step in releasing the creature from it's prison!)</p><p></p><p>Several uses of the Volcano spell in Sandstorm.</p><p></p><p>Drill down through the world's crust to it's center and release the long captive society of Magmins. In gratitude for their release they will blacken the skies!</p><p></p><p>Align the three crystals of powers after bathing them in virgin tears while the moon is in full eclipse.</p><p></p><p>Make a very poorly worded wish and this is what happened. (All I wanted was a little shade!)</p><p></p><p></p><p></p><p><strong>How I would stop a volcano:*</strong></p><p></p><p>I would probably try stopping the volcano from spewing ash and smoke into the air first. Move Earth probably wouldn't help since it can't affect rock formations. Transmute Rock to Mud and collapse the conduit, crater or vent. If that doesn't work, I'd probably try Earthquake as well. </p><p></p><p>A permanent wind wall at the top would stop the ash/smoke. Control Weather to attempt to either blow the ash down to the ground or stop it from rising. Could also use the spell to make rain storms and see if that helps.</p><p></p><p>Commune with Nature or maybe Stone Tell would be able to tell you if there is something in the magma chamber responsible for all the volcanic activity. Use your new knowledge an plan accordingly. </p><p></p><p>Summon a Fire or possibly an Earth Elemental and send it into the volcano to scout and report. You could also try magma or fire mephits. </p><p></p><p>Open a gate to somewhere else (plane of air?) and let someone else deal with it.</p><p></p><p></p><p>Hope this helps. I would love to hear what your group does! </p><p></p><p></p><p>*Please note that as an evil DM I would allow some of these to work and then force the players to deal with the environmental impacts. Yes, you collapsed the conduit of that volcano. Unfortunately, there's all this pressure under ground and it has to get released and that city over there is now in the path of a very large, fast moving ash cloud / lava flow. Good job breaking it heroes.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6250975, member: 6682960"] [B]How I would start a volcano:[/B] Liberal use of Transmute Rock to Lava. Some sort of planar binding with an Elemental Monolith (CArc). Weaken the prison of Blackfire the great hellfire wyrm! The ash and smoke are but a sign of his awakening! (The foolish heroes! My death is the last step in releasing the creature from it's prison!) Several uses of the Volcano spell in Sandstorm. Drill down through the world's crust to it's center and release the long captive society of Magmins. In gratitude for their release they will blacken the skies! Align the three crystals of powers after bathing them in virgin tears while the moon is in full eclipse. Make a very poorly worded wish and this is what happened. (All I wanted was a little shade!) [B]How I would stop a volcano:*[/B] I would probably try stopping the volcano from spewing ash and smoke into the air first. Move Earth probably wouldn't help since it can't affect rock formations. Transmute Rock to Mud and collapse the conduit, crater or vent. If that doesn't work, I'd probably try Earthquake as well. A permanent wind wall at the top would stop the ash/smoke. Control Weather to attempt to either blow the ash down to the ground or stop it from rising. Could also use the spell to make rain storms and see if that helps. Commune with Nature or maybe Stone Tell would be able to tell you if there is something in the magma chamber responsible for all the volcanic activity. Use your new knowledge an plan accordingly. Summon a Fire or possibly an Earth Elemental and send it into the volcano to scout and report. You could also try magma or fire mephits. Open a gate to somewhere else (plane of air?) and let someone else deal with it. Hope this helps. I would love to hear what your group does! *Please note that as an evil DM I would allow some of these to work and then force the players to deal with the environmental impacts. Yes, you collapsed the conduit of that volcano. Unfortunately, there's all this pressure under ground and it has to get released and that city over there is now in the path of a very large, fast moving ash cloud / lava flow. Good job breaking it heroes. [/QUOTE]
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