Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How would you go about converting from BECMI/1e to v3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 4732224" data-attributes="member: 15538"><p>It's not clear to me how much you want to convert. To do a full campaign conversion, you could use the AD&D->3e conversion document for most of the important numbers, like level, ability scores, and so forth. Paladins, avengers, knights, and druids would all be prestige classes. Elves would be fighter/wizard/eldritch knights, halflings would be fighters with some rogue levels, and dwarves would be dwarf fighters (maybe fighter/dwarven defenders). There are only three alignments. A lot of spells did not exist in BECMI that have some significant effects on game play.</p><p></p><p>If, on the other hand, you just wanted to use the broad outlines of the game, and use the old modules, you wouldn't have to convert much at all. If you encountered a paladin in a BECMI module, you could just turn him into a 3.5 paladin, or you could look at his capabilities and decide maybe he should be a fighter/cleric or maybe a fighter/pious templar or whatever. Most of the monsters have rough equivalents. Monsters with significant abilities would probably translate as a monster of the equivalent CR to its Hit Dice, while most classic beaters and beasts would be CR = HD/2. Then you would play with the numbers to meet DMG guidelines.</p><p></p><p>Encounters might not rebalancing, but in most causes this could be done by counting up the EL and probably adding or substracting a monster. </p><p></p><p>Keeping in mind the DMG view of a mix of ELs, it's okay if some of the stuff seems a little high or a little low.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4732224, member: 15538"] It's not clear to me how much you want to convert. To do a full campaign conversion, you could use the AD&D->3e conversion document for most of the important numbers, like level, ability scores, and so forth. Paladins, avengers, knights, and druids would all be prestige classes. Elves would be fighter/wizard/eldritch knights, halflings would be fighters with some rogue levels, and dwarves would be dwarf fighters (maybe fighter/dwarven defenders). There are only three alignments. A lot of spells did not exist in BECMI that have some significant effects on game play. If, on the other hand, you just wanted to use the broad outlines of the game, and use the old modules, you wouldn't have to convert much at all. If you encountered a paladin in a BECMI module, you could just turn him into a 3.5 paladin, or you could look at his capabilities and decide maybe he should be a fighter/cleric or maybe a fighter/pious templar or whatever. Most of the monsters have rough equivalents. Monsters with significant abilities would probably translate as a monster of the equivalent CR to its Hit Dice, while most classic beaters and beasts would be CR = HD/2. Then you would play with the numbers to meet DMG guidelines. Encounters might not rebalancing, but in most causes this could be done by counting up the EL and probably adding or substracting a monster. Keeping in mind the DMG view of a mix of ELs, it's okay if some of the stuff seems a little high or a little low. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you go about converting from BECMI/1e to v3.5?
Top