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How would you guys handle this situation?
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<blockquote data-quote="Agback" data-source="post: 943696" data-attributes="member: 5328"><p>G'day</p><p></p><p>I agree with Mark Chance. You should help the other players to play by the rules. Give tactical advice to the newbies (eg. "you could move and take a partial attack, or you could delay until they come up to you and take a full attack which, since your BAB is +6, would give you an extra attack"), and helpfully remind the other experienced player when he has overlooked a rules restriction.</p><p></p><p>If players take advantages that their characters haven't earned, it robs the players whose characters have earned advantages of their chance to shine. I once played in a long campaign in which [other] players gave their characters abilities that the rules didn't allow, and routinely ignored whole categories of negative modifiers, and the GM never called anyone on it: it robbed the campaign of its savour, IMO.</p><p></p><p>Furthermore, it won't do the newbies any favours to teach them a way of playing that will involve them in acrimony when they join other, rules-compliant groups.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 943696, member: 5328"] G'day I agree with Mark Chance. You should help the other players to play by the rules. Give tactical advice to the newbies (eg. "you could move and take a partial attack, or you could delay until they come up to you and take a full attack which, since your BAB is +6, would give you an extra attack"), and helpfully remind the other experienced player when he has overlooked a rules restriction. If players take advantages that their characters haven't earned, it robs the players whose characters have earned advantages of their chance to shine. I once played in a long campaign in which [other] players gave their characters abilities that the rules didn't allow, and routinely ignored whole categories of negative modifiers, and the GM never called anyone on it: it robbed the campaign of its savour, IMO. Furthermore, it won't do the newbies any favours to teach them a way of playing that will involve them in acrimony when they join other, rules-compliant groups. Regards, Agback [/QUOTE]
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How would you guys handle this situation?
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