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How would you guys handle this?
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<blockquote data-quote="Iconik" data-source="post: 5316689" data-attributes="member: 92708"><p>Great stuff, McCoy. </p><p> </p><p>Firstly, what is this fate point you speak of? Secondly, I love your idea about having a natty 1 represent a flare up hindering an attack. We do crit failures on nat 1 anyway so this works out perfectly. Sadly, I've never done a disease track before so I may need a quick run through on that. I guess I never really bothered. </p><p> </p><p>Background on the diseased arm: The party on adventure two had to run away from an invading force of demons that poured out of a "magical" scar. The battlefield was already full of the dead and dying as it was the scene of a great battle between the Empire of Ishir and the mercenary army Brimstone. So, thousands on thousands of these demons pour out of the tear and lay waste to both armies. My party was scattered but ended up in a forest where they decided to run further in to the forest to an ancient ruin of a blood cult. Diving deeper into the ruin they finally come to an old courtyard. The elf (called Nineviil in my world) started sensing one of the spirits of the forest trying to make itself known within the ruin (he's a seeker). A beast arrives and the party fight it. But, the Nineviil (with the aid of an old scholar/court historian on the run that is obviously MORE than a scholar) enters an alternate realm where the spirit is chained to the beast. If the party in the "real world" defeats the beast before the Nineviil can find a way to free the spirit, the spirit dies. </p><p> </p><p>The Nineviil calls upon another spirit that he's familiar with for help. The helping spirit offers the seeker an acorn to trap the ailing, chained spirit in. He does so but not before a Godling makes himself known in the "other realm" and taints the acorn before he is driven off.</p><p> </p><p>So, there you have it. The acorn itself with the tainted, trapped spirit inside isn't causing the flare ups. It's coming into contact with the tainted acorn that has done it. </p><p> </p><p>Sorry if this is wordy.</p></blockquote><p></p>
[QUOTE="Iconik, post: 5316689, member: 92708"] Great stuff, McCoy. Firstly, what is this fate point you speak of? Secondly, I love your idea about having a natty 1 represent a flare up hindering an attack. We do crit failures on nat 1 anyway so this works out perfectly. Sadly, I've never done a disease track before so I may need a quick run through on that. I guess I never really bothered. Background on the diseased arm: The party on adventure two had to run away from an invading force of demons that poured out of a "magical" scar. The battlefield was already full of the dead and dying as it was the scene of a great battle between the Empire of Ishir and the mercenary army Brimstone. So, thousands on thousands of these demons pour out of the tear and lay waste to both armies. My party was scattered but ended up in a forest where they decided to run further in to the forest to an ancient ruin of a blood cult. Diving deeper into the ruin they finally come to an old courtyard. The elf (called Nineviil in my world) started sensing one of the spirits of the forest trying to make itself known within the ruin (he's a seeker). A beast arrives and the party fight it. But, the Nineviil (with the aid of an old scholar/court historian on the run that is obviously MORE than a scholar) enters an alternate realm where the spirit is chained to the beast. If the party in the "real world" defeats the beast before the Nineviil can find a way to free the spirit, the spirit dies. The Nineviil calls upon another spirit that he's familiar with for help. The helping spirit offers the seeker an acorn to trap the ailing, chained spirit in. He does so but not before a Godling makes himself known in the "other realm" and taints the acorn before he is driven off. So, there you have it. The acorn itself with the tainted, trapped spirit inside isn't causing the flare ups. It's coming into contact with the tainted acorn that has done it. Sorry if this is wordy. [/QUOTE]
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