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How would you guys handle this?
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<blockquote data-quote="NMcCoy" data-source="post: 5316954" data-attributes="member: 61546"><p>(As background, the D&D campaign I'm in has the Aspects and Fate Points system from FATE added on directly, with numerical values doubled to account for the different range of the dice. TarionzCousin has a pretty solid summary of things.)</p><p></p><p>Here's a disease-track take on the situation:</p><p></p><p><strong>Corrupted Arm</strong></p><p><strong>Stage 1</strong></p><p>When you roll a natural 1 on an attack roll, your arm flares with pain, causing your attack to miss. You may choose to push through the pain and reroll the attack. If you do, make a disease check immediately after resolving the attack.</p><p><strong>S</strong><strong>tage 2</strong></p><p>You take a -2 penalty to your Will defense. When you miss with an attack, you may reroll the attack and take the new result. If you do, you lose 1 healing surge and are dazed until the start of your next turn, and you make a disease check immediately after resolving the attack.</p><p><strong>S</strong><strong>tage 3</strong></p><p>You take a -4 penalty to your Will defense, and your attacks deal an additional 5 necrotic damage. While bloodied, you must use your standard action each round to attack the closest creature you can see (ally or enemy).</p><p>When you miss with an attack, you may reroll the attack and take the second result. The second roll can score a critical hit on a natural roll of 16-20. If you reroll, you lose 1 healing surge and are dazed until the start of your next turn, and you take a cumulative -2 penalty to your next disease check.</p><p><strong>Stage 4</strong></p><p>You are dominated by the corrupting influence.</p><p></p><p></p><p><strong>Check:</strong> At the end of each extended rest (or when triggered by a reroll), the target makes an Endurance check.</p><p><strong> Lower than Moderate check DC:</strong> The stage of the disease increases by one.</p><p><strong> Moderate check DC:</strong> No change.</p><p><strong> Hard check DC:</strong> The stage of the disease decreases by one (if at </p><p>stage 1, no change occurs).</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 5316954, member: 61546"] (As background, the D&D campaign I'm in has the Aspects and Fate Points system from FATE added on directly, with numerical values doubled to account for the different range of the dice. TarionzCousin has a pretty solid summary of things.) Here's a disease-track take on the situation: [B]Corrupted Arm[/B] [B]Stage 1[/B] When you roll a natural 1 on an attack roll, your arm flares with pain, causing your attack to miss. You may choose to push through the pain and reroll the attack. If you do, make a disease check immediately after resolving the attack. [B]S[/B][B]tage 2[/B] You take a -2 penalty to your Will defense. When you miss with an attack, you may reroll the attack and take the new result. If you do, you lose 1 healing surge and are dazed until the start of your next turn, and you make a disease check immediately after resolving the attack. [B]S[/B][B]tage 3[/B] You take a -4 penalty to your Will defense, and your attacks deal an additional 5 necrotic damage. While bloodied, you must use your standard action each round to attack the closest creature you can see (ally or enemy). When you miss with an attack, you may reroll the attack and take the second result. The second roll can score a critical hit on a natural roll of 16-20. If you reroll, you lose 1 healing surge and are dazed until the start of your next turn, and you take a cumulative -2 penalty to your next disease check. [B]Stage 4[/B] You are dominated by the corrupting influence. [B]Check:[/B] At the end of each extended rest (or when triggered by a reroll), the target makes an Endurance check. [B] Lower than Moderate check DC:[/B] The stage of the disease increases by one. [B] Moderate check DC:[/B] No change. [B] Hard check DC:[/B] The stage of the disease decreases by one (if at stage 1, no change occurs). [/QUOTE]
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