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How would you handle a healing economy?
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<blockquote data-quote="NaturalZero" data-source="post: 7307788" data-attributes="member: 55705"><p>According to your quoted text, the people VIEW them as beset by a curse but that doesn't mean it's technically a curse, right? I'd go with the explanation it's a magical growth, spell-life-form, spiritual possession or some other thing that isn't really a curse at all. This way, you don't have to worry about the logistics of cleric healing, demographics, etc, and run things without getting weighed down by pedantry. Clerics are as rare or common as makes sense for you campaign and this condition is special and weird precisely because it is NOT a curse. In fact, don't even have the NPCs even call it a curse at all, or maybe have them specifically explain how/why it isn't curse right off the bat.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7307788, member: 55705"] According to your quoted text, the people VIEW them as beset by a curse but that doesn't mean it's technically a curse, right? I'd go with the explanation it's a magical growth, spell-life-form, spiritual possession or some other thing that isn't really a curse at all. This way, you don't have to worry about the logistics of cleric healing, demographics, etc, and run things without getting weighed down by pedantry. Clerics are as rare or common as makes sense for you campaign and this condition is special and weird precisely because it is NOT a curse. In fact, don't even have the NPCs even call it a curse at all, or maybe have them specifically explain how/why it isn't curse right off the bat. [/QUOTE]
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How would you handle a healing economy?
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