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How would you handle a healing economy?
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<blockquote data-quote="tardigrade" data-source="post: 7307828" data-attributes="member: 6874311"><p>It sounds like it might be too late, but for this specific situation remember 'specific trumps general' for 5e. If remove curse affects all curses, but a specific curse says remove curse doesn't work, then I'd say it doesn't work. You could also play it like this house rule for lycanthropy (<a href="http://www.enworld.org/forum/showthread.php?524927-5E-Curing-Lycanthropy" target="_blank">http://www.enworld.org/forum/showthread.php?524927-5E-Curing-Lycanthropy</a>) where it requires a progressively higher slot to cast each month until after 6 months it's incurable (adjusting speed as required), or it requires an additional component which is rare or expensive and consumed in the casting.</p></blockquote><p></p>
[QUOTE="tardigrade, post: 7307828, member: 6874311"] It sounds like it might be too late, but for this specific situation remember 'specific trumps general' for 5e. If remove curse affects all curses, but a specific curse says remove curse doesn't work, then I'd say it doesn't work. You could also play it like this house rule for lycanthropy ([url]http://www.enworld.org/forum/showthread.php?524927-5E-Curing-Lycanthropy[/url]) where it requires a progressively higher slot to cast each month until after 6 months it's incurable (adjusting speed as required), or it requires an additional component which is rare or expensive and consumed in the casting. [/QUOTE]
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How would you handle a healing economy?
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