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How would you handle a healing economy?
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<blockquote data-quote="toucanbuzz" data-source="post: 7321713" data-attributes="member: 19270"><p>You could enforce divine ethos, <em>but only if your players are aware in advance.</em></p><p></p><p>In short, a deity doesn't just open the door to rare subsets of mortals and permit them to draw upon its divine essence to alter the fabric of creation, including the natural order of life and death, on a whim. A deity persists because of the beliefs and actions of creatures in alignment with that deity's ethos. As such, its powers are granted to further that purpose.</p><p></p><p>If everyone is aware in advance, it's easier to understand why NPC clerics don't heal every ailment that comes their way, why the god of knowledge doesn't hand out Cure spells to the well-to-do for cash. Even a god of healing must limit its use of powers to preserve the natural balance of the universe, acknowledging that life and death are the natural order and that too much healing disrupts that balance, even to a harmful extreme.</p><p></p><p>In short, healing may be reserved for special occasion and purpose. A player who uses divine power might, in an role-play heavy world, be asked upon return to his/her temple (or druidic grove, etc.) what they've done to justify use of their powers, to further their god's ethos. Were you in the pursuit of knowledge, the pursuit of craft, the pursuit of justice? </p><p></p><p>Or, I too like the idea of a Curse that gets progressively harder to cure.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7321713, member: 19270"] You could enforce divine ethos, [I]but only if your players are aware in advance.[/I] In short, a deity doesn't just open the door to rare subsets of mortals and permit them to draw upon its divine essence to alter the fabric of creation, including the natural order of life and death, on a whim. A deity persists because of the beliefs and actions of creatures in alignment with that deity's ethos. As such, its powers are granted to further that purpose. If everyone is aware in advance, it's easier to understand why NPC clerics don't heal every ailment that comes their way, why the god of knowledge doesn't hand out Cure spells to the well-to-do for cash. Even a god of healing must limit its use of powers to preserve the natural balance of the universe, acknowledging that life and death are the natural order and that too much healing disrupts that balance, even to a harmful extreme. In short, healing may be reserved for special occasion and purpose. A player who uses divine power might, in an role-play heavy world, be asked upon return to his/her temple (or druidic grove, etc.) what they've done to justify use of their powers, to further their god's ethos. Were you in the pursuit of knowledge, the pursuit of craft, the pursuit of justice? Or, I too like the idea of a Curse that gets progressively harder to cure. [/QUOTE]
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How would you handle a healing economy?
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