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How would you handle a healing economy?
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<blockquote data-quote="FrogReaver" data-source="post: 7322036" data-attributes="member: 6795602"><p>My solution:</p><p></p><p>Let the curse be cured. Make those that are cured very likely to wind up with the curse again.</p><p></p><p>Possible explanations may include</p><p>1) Those afflicted have such a link to the magic that causes the curse that even when the curse is removed that magic finds them out again and recurses them.</p><p>2) The afflication is a curse but there is another underlying curse that cannot be removed by traditional means that reapplies the affliction every so often. </p><p></p><p>In other words, all you need to do is determine how many clerics you have and sit a timer on the disease such that the clerics could slow down the affliction but wouldn't be able to help everyone with it all the time.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7322036, member: 6795602"] My solution: Let the curse be cured. Make those that are cured very likely to wind up with the curse again. Possible explanations may include 1) Those afflicted have such a link to the magic that causes the curse that even when the curse is removed that magic finds them out again and recurses them. 2) The afflication is a curse but there is another underlying curse that cannot be removed by traditional means that reapplies the affliction every so often. In other words, all you need to do is determine how many clerics you have and sit a timer on the disease such that the clerics could slow down the affliction but wouldn't be able to help everyone with it all the time. [/QUOTE]
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How would you handle a healing economy?
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