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How would you handle a Paladin?
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<blockquote data-quote="N'raac" data-source="post: 5731319" data-attributes="member: 6681948"><p>Maybe I'm well into the minority here, but I have to ask how one can expect the PC team to function well with a Paladin and an evil character. Perhaps one or the other has to go in the interests of party unity and campaign theme.</p><p></p><p>Eve if we strip way the Paladin's detection ability entirely, if an evil character is role played appropriately, that character will be played as an evil character. They will commit evil acts. The Paladin, again if role played properly, is not going to be tolerant of such evil acts. A Paladin does not apply a torch to the groin of a prisoner because that gives the best modifier to interrogate him. An evil character thinks little of doing whatever it will take to achieve his goals, so the best chance of success is his guiding light. </p><p></p><p>How long before the Paladin would have to recognize, if not that this "teammate" is, in fact, evil, that he is willing to commit acts of evil in the interests of expediency. How would that be acceptable to the Paladin anyway?</p><p></p><p>How crucial is it to the vision of the thief character that he be evil, rather than neutral (ie selfish)? What aspects of his personality make him evil? Assuming this is crucial, then how long can he expect to go unnoticed, even in the complete absence of anyone's ability to detect that he is evil through supernatural means?</p></blockquote><p></p>
[QUOTE="N'raac, post: 5731319, member: 6681948"] Maybe I'm well into the minority here, but I have to ask how one can expect the PC team to function well with a Paladin and an evil character. Perhaps one or the other has to go in the interests of party unity and campaign theme. Eve if we strip way the Paladin's detection ability entirely, if an evil character is role played appropriately, that character will be played as an evil character. They will commit evil acts. The Paladin, again if role played properly, is not going to be tolerant of such evil acts. A Paladin does not apply a torch to the groin of a prisoner because that gives the best modifier to interrogate him. An evil character thinks little of doing whatever it will take to achieve his goals, so the best chance of success is his guiding light. How long before the Paladin would have to recognize, if not that this "teammate" is, in fact, evil, that he is willing to commit acts of evil in the interests of expediency. How would that be acceptable to the Paladin anyway? How crucial is it to the vision of the thief character that he be evil, rather than neutral (ie selfish)? What aspects of his personality make him evil? Assuming this is crucial, then how long can he expect to go unnoticed, even in the complete absence of anyone's ability to detect that he is evil through supernatural means? [/QUOTE]
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How would you handle a Paladin?
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