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How would you handle a player-controlled mine?
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<blockquote data-quote="77IM" data-source="post: 7012152" data-attributes="member: 12377"><p>Yeah, I just made up all the numbers. I don't have a good sense of what is both realistic (in the context of the admittedly unrealistic D&D economy) and interesting; that's the kind of careful development work I expect someone else to do and put into the DMG for me. ;}</p><p></p><p>In my table above the monthly profits are pure profit, on top of the cost of labor, and that you don't have to do anything to get them. So 10 gp a month for doing nothing is not too shabby. I should probably add a line like, "While running a business you can maintain a comfortable lifestyle at no cost," similar to the rules for crafting. These rules might also need to better reward investing downtime days, to compete with the rules for crafting and similar. I dunno. This was more of an example of a system I'd like to see. My secret hope is that somebody else will develop it for me and then I can just buy it from them on DMsG. ;}</p></blockquote><p></p>
[QUOTE="77IM, post: 7012152, member: 12377"] Yeah, I just made up all the numbers. I don't have a good sense of what is both realistic (in the context of the admittedly unrealistic D&D economy) and interesting; that's the kind of careful development work I expect someone else to do and put into the DMG for me. ;} In my table above the monthly profits are pure profit, on top of the cost of labor, and that you don't have to do anything to get them. So 10 gp a month for doing nothing is not too shabby. I should probably add a line like, "While running a business you can maintain a comfortable lifestyle at no cost," similar to the rules for crafting. These rules might also need to better reward investing downtime days, to compete with the rules for crafting and similar. I dunno. This was more of an example of a system I'd like to see. My secret hope is that somebody else will develop it for me and then I can just buy it from them on DMsG. ;} [/QUOTE]
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How would you handle a player-controlled mine?
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