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How would you handle EPIC levels?
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<blockquote data-quote="aramis erak" data-source="post: 6413305" data-attributes="member: 6779310"><p>For Epic Levels, I'd prefer a reduced set of post-20 trees... say, 10 levels 3 or 4 classes</p><p></p><p>One martial, one magical, one ability . No bonus to hit points/hit dice, but recovery of HD does improve, and so does PB, at the same rate as the table. Gaining Epic levels requires a quest and 100,000 XP outside the quest, and the character gains no XP while on the quest; with a prerequisite of Character level 20. </p><p></p><p>In order to gain EL 1, you must have an immortal/deity patron. To gain this requires a total of 500,000 XP, and a quest assigned by a high priest of their church/cult.</p><p></p><p>At EL 11, one becomes a demigod</p><p></p><p>Martial Hero</p><p>Each level, Pick one of: </p><ul> <li data-xf-list-type="ul">One additional reaction per turn</li> <li data-xf-list-type="ul">1 point of damage reduction (to minimum of 1 damage when hit) from melee attacks of Bludgeoning, Slashing, or Piercing.</li> <li data-xf-list-type="ul">1 point of damage reduction (to minimum of 1 damage when hit) from ranged attacks of Bludgeoning, Slashing, or Piercing.</li> <li data-xf-list-type="ul">One extra use of a X uses per (long/short) rest feature.</li> <li data-xf-list-type="ul">One weapon gains a die type improvement d4-d6-d8-d10-d12; a weapon at D12 cannot take this, and the same weapon may not be improved twice.</li> <li data-xf-list-type="ul">extra damage from class features adds Con Bonus.</li> </ul><p>Each level: one round of action surge between short rests</p><p></p><p></p><p>Magical Hero</p><p>Each level pick one of:</p><ul> <li data-xf-list-type="ul">Bonus Spell Slot of no higher than Magical Hero Epic Class Level; if slot of less than half MHECL, gain two such slots. For warlocks, this is a separate, once per long rest slot, but otherwise treated as a warlock slot.</li> <li data-xf-list-type="ul">1 point of damage reduction (to minimum of one point taken) when hit with spell damage.</li> <li data-xf-list-type="ul">at ecl2+: One spell becomes mastered, always memorized, not counting against limit of memorized spells, and can be cast once per long rest at minimum spell level.<br /> ECL2-3: level 1<br /> ECL4-5: level 1-2<br /> ECL6-7: level 1-3<br /> ECL8-9: Level 1-4</li> <li data-xf-list-type="ul">One additional cantrip of choice</li> <li data-xf-list-type="ul">2 additional spells known</li> <li data-xf-list-type="ul">1 additional preparation slot</li> </ul><p>ECL 2: regain a 1st level slot at short rest</p><p>ECL 4: regain a second level or lower slot at short rest</p><p>ECL 6: regain a 3rd level or lower slot at short rest</p><p>ECL 8: regain a 4th level or lower slot at short rest</p><p>ECL 10: regain a 5th level or lower slot at short rest.</p><p>If this Epic Class taken by non-spellcasters, they gain 1 cantrip and 1 1st level spell slot, and pick one class's spell list to work from, knowing 1+Ability Modifier spells, as their ECL 1 pick.</p><p></p><p>Ability Hero</p><p>Each level, pick one of</p><ul> <li data-xf-list-type="ul">Tool Mastery: one tool proficiency gains +1 on all checks; no tool can be taken twice</li> <li data-xf-list-type="ul">Skill Mastery: one skill proficiency gains +1 on all checks; no skill can be taken twice</li> <li data-xf-list-type="ul">gain one skill proficiency</li> <li data-xf-list-type="ul">Lore: one area of lore gains +1 on all checks; no area can be taken twice. This does stack with skill mastery.</li> <li data-xf-list-type="ul">Tool Specialization: one narrow area of a tool proficiency gains a +1 on all checks; no tool make be taken more than once. This does stack with tool mastery. Examples: Thieves' Tools might be picking door locks, removing needle traps, or jamming triggers.</li> <li data-xf-list-type="ul">Skill Specialization: one narrow area of a skill proficiency gains a +1 on all checks; no one skill may be taken more than once. This stacks with skill mastery. Examples: Athletics might be either climbing, or swimming.</li> </ul><p>ECL 3: ability score improvement or feat, maximum ability score 21</p><p>ECL 6: Ability score improvement or feat, maximum ability score 22</p><p>ECL 9: ability score improvement or feat, maximum ability score 23</p><p>ECL 10: Ability score improvement, maximum ability score 24</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6413305, member: 6779310"] For Epic Levels, I'd prefer a reduced set of post-20 trees... say, 10 levels 3 or 4 classes One martial, one magical, one ability . No bonus to hit points/hit dice, but recovery of HD does improve, and so does PB, at the same rate as the table. Gaining Epic levels requires a quest and 100,000 XP outside the quest, and the character gains no XP while on the quest; with a prerequisite of Character level 20. In order to gain EL 1, you must have an immortal/deity patron. To gain this requires a total of 500,000 XP, and a quest assigned by a high priest of their church/cult. At EL 11, one becomes a demigod Martial Hero Each level, Pick one of: [LIST][*]One additional reaction per turn[*]1 point of damage reduction (to minimum of 1 damage when hit) from melee attacks of Bludgeoning, Slashing, or Piercing.[*]1 point of damage reduction (to minimum of 1 damage when hit) from ranged attacks of Bludgeoning, Slashing, or Piercing.[*]One extra use of a X uses per (long/short) rest feature.[*]One weapon gains a die type improvement d4-d6-d8-d10-d12; a weapon at D12 cannot take this, and the same weapon may not be improved twice.[*]extra damage from class features adds Con Bonus.[/LIST] Each level: one round of action surge between short rests Magical Hero Each level pick one of: [LIST] [*]Bonus Spell Slot of no higher than Magical Hero Epic Class Level; if slot of less than half MHECL, gain two such slots. For warlocks, this is a separate, once per long rest slot, but otherwise treated as a warlock slot.[*]1 point of damage reduction (to minimum of one point taken) when hit with spell damage.[*]at ecl2+: One spell becomes mastered, always memorized, not counting against limit of memorized spells, and can be cast once per long rest at minimum spell level. ECL2-3: level 1 ECL4-5: level 1-2 ECL6-7: level 1-3 ECL8-9: Level 1-4 [*]One additional cantrip of choice [*]2 additional spells known [*]1 additional preparation slot [/LIST] ECL 2: regain a 1st level slot at short rest ECL 4: regain a second level or lower slot at short rest ECL 6: regain a 3rd level or lower slot at short rest ECL 8: regain a 4th level or lower slot at short rest ECL 10: regain a 5th level or lower slot at short rest. If this Epic Class taken by non-spellcasters, they gain 1 cantrip and 1 1st level spell slot, and pick one class's spell list to work from, knowing 1+Ability Modifier spells, as their ECL 1 pick. Ability Hero Each level, pick one of [LIST][*]Tool Mastery: one tool proficiency gains +1 on all checks; no tool can be taken twice[*]Skill Mastery: one skill proficiency gains +1 on all checks; no skill can be taken twice[*]gain one skill proficiency[*][*]Lore: one area of lore gains +1 on all checks; no area can be taken twice. This does stack with skill mastery.[*]Tool Specialization: one narrow area of a tool proficiency gains a +1 on all checks; no tool make be taken more than once. This does stack with tool mastery. Examples: Thieves' Tools might be picking door locks, removing needle traps, or jamming triggers. [*]Skill Specialization: one narrow area of a skill proficiency gains a +1 on all checks; no one skill may be taken more than once. This stacks with skill mastery. Examples: Athletics might be either climbing, or swimming.[/LIST] ECL 3: ability score improvement or feat, maximum ability score 21 ECL 6: Ability score improvement or feat, maximum ability score 22 ECL 9: ability score improvement or feat, maximum ability score 23 ECL 10: Ability score improvement, maximum ability score 24 [/QUOTE]
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