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How would you handle EPIC levels?
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<blockquote data-quote="AmerginLiath" data-source="post: 6438409" data-attributes="member: 777"><p>All jokes aside, that's the best starting place to think from, I believe. Instead of accruing more and more abilities in the Combat sphere that will break Bounded Accuracy and change the action economy & power level too much, I'd want them to focus past Level 20 on the Exploration and Social spheres. Much as one takes/constructs a "Background" at Level 1, I'd suggest that Level 21 characters do the same with a "Legend" which offers similar minor Legendary Actions and something similar to a feature that effects the world around the character like Lair Actions do with over-20 monsters. Consider, rather than outright power, how the high-level character changes the *narrative* of a setting by their presence (just as a dragon reshapes the world by its dramatic 'gravity,' so do powerful heroes, and the abulities of an epic hero should reflect that in forming their legends more than merely cranking up numbers). I somehow think more of the Hierophant Druid operated in 1e/2e AD&D than the Epic Levels of 3e, but I don't know how to say exactly how. I think that the Epic option would be for those characters who decide NOT to retire to the logical end of settling down to castles and families at 20, but going off to become basically stories that will be remembered as something *else* as they fade into legend or ascend to glory.</p><p></p><p>(of course, I hate high-level play anyway, so I'd keep retiring characters around Level 10-12 to start new ones, regardless!)</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6438409, member: 777"] All jokes aside, that's the best starting place to think from, I believe. Instead of accruing more and more abilities in the Combat sphere that will break Bounded Accuracy and change the action economy & power level too much, I'd want them to focus past Level 20 on the Exploration and Social spheres. Much as one takes/constructs a "Background" at Level 1, I'd suggest that Level 21 characters do the same with a "Legend" which offers similar minor Legendary Actions and something similar to a feature that effects the world around the character like Lair Actions do with over-20 monsters. Consider, rather than outright power, how the high-level character changes the *narrative* of a setting by their presence (just as a dragon reshapes the world by its dramatic 'gravity,' so do powerful heroes, and the abulities of an epic hero should reflect that in forming their legends more than merely cranking up numbers). I somehow think more of the Hierophant Druid operated in 1e/2e AD&D than the Epic Levels of 3e, but I don't know how to say exactly how. I think that the Epic option would be for those characters who decide NOT to retire to the logical end of settling down to castles and families at 20, but going off to become basically stories that will be remembered as something *else* as they fade into legend or ascend to glory. (of course, I hate high-level play anyway, so I'd keep retiring characters around Level 10-12 to start new ones, regardless!) [/QUOTE]
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How would you handle EPIC levels?
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