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General Tabletop Discussion
*Dungeons & Dragons
How would you handle progression and bonuses?
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<blockquote data-quote="Sadras" data-source="post: 6248790" data-attributes="member: 6688277"><p>Limits - on Armour Class, Hit Points and "To Hit" Bonuses is in my opinion the best method to achieve all those methods of play.</p><p>Armour Class - ensures low level monsters can still hit you</p><p></p><p>Hit Points - ensures low level monsters damage output still matters, which means they are still a threat for high-level characters.</p><p></p><p>"To Hit" Bonuses - the cap limit would reflect the type of play, heroic or demi-god status. i.e. Heroic maximum limit of +10, Demi-God Status +20. </p><p>And you can have further limitations, if you wanted, where the + can never be higher than your level. For a Demi-God, he rarely misses against heroic opponents.</p><p></p><p>At high-level play (not necessarily demi-god status), one would not gain above the +10, but would instead gain abilities or feats which would reflect their expertise, similar to E6 or P6 system. Therefore one could have a level 25 Hero with only +10 on the 'To Hit' and should he through the adventure/narrative achieve demi-god status then his + would change and range anywhere from 11-20 depending on the rules.</p><p> </p><p>To support waxia style play - unhinge the limits.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6248790, member: 6688277"] Limits - on Armour Class, Hit Points and "To Hit" Bonuses is in my opinion the best method to achieve all those methods of play. Armour Class - ensures low level monsters can still hit you Hit Points - ensures low level monsters damage output still matters, which means they are still a threat for high-level characters. "To Hit" Bonuses - the cap limit would reflect the type of play, heroic or demi-god status. i.e. Heroic maximum limit of +10, Demi-God Status +20. And you can have further limitations, if you wanted, where the + can never be higher than your level. For a Demi-God, he rarely misses against heroic opponents. At high-level play (not necessarily demi-god status), one would not gain above the +10, but would instead gain abilities or feats which would reflect their expertise, similar to E6 or P6 system. Therefore one could have a level 25 Hero with only +10 on the 'To Hit' and should he through the adventure/narrative achieve demi-god status then his + would change and range anywhere from 11-20 depending on the rules. To support waxia style play - unhinge the limits. [/QUOTE]
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How would you handle progression and bonuses?
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