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General Tabletop Discussion
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How would you handle raising dead on a PC that didn't believe in the gods?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6983489" data-attributes="member: 6677017"><p>While that is absolutely how I run it, it's worth mentioning that the Pact Boon feature received at 3rd level is described as a gift from your patron.</p><p></p><p>I don't do it that way because I don't like classes being on unequal footing. The way I do it, you might keep serving your patron because they can smash you like a bug if you don't, but you don't actually have to. Once you get hooked into the magic (ie, gain the class) you can run off to another world and level yourself up to 20th and then go defeat your patron and take their stuff. If the warlock doesn't feel like you're doing what it wants you to, it can act against you like any other NPC. It's just like breaking a contract with a powerful mortal after you've been paid. I do something similar with gods and clerics. Once the cleric is created, his access to divine magic is infused into him. If his god doesn't like what he does with it, he can discipline him however he sees fit (from warnings in dream and omens, to sending a planetar to smite him to dust), but he <em>generally</em> can't just turn off his spellcasting (I may make some exceptions to that).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6983489, member: 6677017"] While that is absolutely how I run it, it's worth mentioning that the Pact Boon feature received at 3rd level is described as a gift from your patron. I don't do it that way because I don't like classes being on unequal footing. The way I do it, you might keep serving your patron because they can smash you like a bug if you don't, but you don't actually have to. Once you get hooked into the magic (ie, gain the class) you can run off to another world and level yourself up to 20th and then go defeat your patron and take their stuff. If the warlock doesn't feel like you're doing what it wants you to, it can act against you like any other NPC. It's just like breaking a contract with a powerful mortal after you've been paid. I do something similar with gods and clerics. Once the cleric is created, his access to divine magic is infused into him. If his god doesn't like what he does with it, he can discipline him however he sees fit (from warnings in dream and omens, to sending a planetar to smite him to dust), but he [I]generally[/I] can't just turn off his spellcasting (I may make some exceptions to that). [/QUOTE]
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How would you handle raising dead on a PC that didn't believe in the gods?
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