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How would you handle the aftereffects of magic?
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<blockquote data-quote="Greybar" data-source="post: 939730" data-attributes="member: 4938"><p>Certainly the impact on the game will be big for any substantial effect. I'll make a big again for a more long-term "storytelling" effect rather than racking up points and making saves.</p><p></p><p>The game is very much predicated on the PCs being able to be boosted and healed. Substantial changes will need to be made from the standard style of play if the PCs are so strongly encourgaged to avoid the ubiquitous clerical healing. Are you prepared to have your heros rest up for a week after a tough fight? That's what you're driving towards.</p><p></p><p>I want to make clear that I do not wish to impose a value judgement here. A grim'n'gritty world where people are discouraged from the "quick fix" of healing or addictive rush of buffing spells could be very fun. But it will be <strong>different</strong> and that may or may not appeal to a given gamer group.</p><p></p><p>The party that has wrestled with this problem and come out on top of it cold have a great arc as an untainted and pure group cast against the power-hungry who are descending into madness.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 939730, member: 4938"] Certainly the impact on the game will be big for any substantial effect. I'll make a big again for a more long-term "storytelling" effect rather than racking up points and making saves. The game is very much predicated on the PCs being able to be boosted and healed. Substantial changes will need to be made from the standard style of play if the PCs are so strongly encourgaged to avoid the ubiquitous clerical healing. Are you prepared to have your heros rest up for a week after a tough fight? That's what you're driving towards. I want to make clear that I do not wish to impose a value judgement here. A grim'n'gritty world where people are discouraged from the "quick fix" of healing or addictive rush of buffing spells could be very fun. But it will be [b]different[/b] and that may or may not appeal to a given gamer group. The party that has wrestled with this problem and come out on top of it cold have a great arc as an untainted and pure group cast against the power-hungry who are descending into madness. John [/QUOTE]
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How would you handle the aftereffects of magic?
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