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How would you handle the basic stat conception in 4E?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4029503" data-attributes="member: 2020"><p>How would you handle the conceptualization of the basic stats for characters in 4E?</p><p></p><p> Here is what I would have done:</p><p></p><p> A stat of 10 represents the average human norm, and human norm is the basis for all else.</p><p> An 11 or 9 is also normal, albeit on the high or low side of normal. </p><p> A 12 or 8 is exceptional, and fewer stats are in this range. 1 in 10. A person with stats like these is quite bright or dumb, quite strong or weak, quite quick or slow, and so on.</p><p> A 13 or 7 represents the 1% and 100%, respectively, as far as humans go (1 in 100.) This is equivalent to an IQ of 140 (genius) or 70 (crippled.) A person with 14 strength would be the strongest person in the local community, or perhaps the weakest.</p><p> A 14 or 6 represents the someone in the lowest 1/10th or highest 1/10th of 1% (1 in 1,000.) It corresponds to an IQ of 150 or 60, strength and quickness worthy of a great champion, or being virtually helpless.</p><p> A 15 or 5 is 1 in 10,000. Now we are talking prodigy, olympic level stats, or incredible aptitude and insight beyond the measure of other people. People with a stat this high are off in their own world, separated from everyone else by the divide of their great intelligence, or strength, or whatever stat they have that is so high.</p><p> A 16 or 4 is 1 in 100,000. This is as per 15 or 5, but more extreme, more profound. A person with a stat this high is a good candidate for olympic medals or nobel prizes, or perhaps is utterly crippled by a low stat.</p><p> A 17 or 3 is 1 in 1,000,000. Maybe one person in the entirety of a fair sized nation possesses such a stat, be it high or low. They are capable of superhuman feats, in that stat, it is so high (or completely crippled, if it is that low.)</p><p></p><p> An 18 represents the theoretical maximum for humankind, and only a couple of people in the entire world possess a stat this high or low at any one time. Such people are truly superhuman (or crippled) in the stat, capable of feats that stagger the minds of everyone around them. 1 in 10,000,000 people possess such a stat.</p><p> A 2 is the unfortunate opposite of an 18. A person with a 2 is, obviously, completely incapacitated by this stat. A 2 is the lowest stat anyone can be born with naturally, and 1 in 100,000,000 people are so unfortunate as to suffer this fate.</p><p></p><p> A 19 is superhuman, and someone with a 19 can perform feats far beyond the olympic records, or dwell upon matters beyond normal human comprehension.</p><p> 1 in 100,000,000 people naturally have a stat in the 19 range. That would be a single human upon the entire world of Toril. Such a stat puts you into the supernatural range, as far as other humans would feel.</p><p> A 19 is the highest non-magical stat attainable by human beings.</p><p></p><p> </p><p></p><p> -</p><p></p><p> Bonuses/Penalties for Stats / Extra Spells</p><p></p><p> 10: none / none</p><p></p><p> 11: + 1 / spell capacity +25% (round up)</p><p> 12: + 2 / spell capacity +50% (round up)</p><p> 13: + 3 / spell capacity +75% (round up)</p><p> 14: + 4 / spell capacity doubled</p><p> 15: + 5 / spell capacity +125% (round up)</p><p> 16: + 6 / spell capacity +150% (round up)</p><p> 17: + 7 / spell capacity +175% (round up)</p><p> 18: + 8 / spell capacity tripled</p><p> 19: + 10 / spell capacity +250% (round up)</p><p></p><p> 9: - 1 / spell capacity -25% (round down)</p><p> 8: - 2 / spell capacity -50% (round down)</p><p> 7: - 3 / spell capacity -75% (round down)</p><p> 6: - 4 / spell capacity -90% (round down)</p><p> 5: - 5 / spell capacity none</p><p> 4: - 6 / spell capacity none</p><p> 3: - 7 / spell capacity none</p><p> 2: - 8 / spell capacity none</p><p> 1: - 16 / spell capacity none</p><p></p><p> I would see PCs with stats between 8 and 12, with exceptional stats in the 13 or 14 range.</p><p> A PC with a stat above 14 should feel pretty lucky indeed, while one with a stat of 7 or below is going to suffer a handicap.</p><p></p><p> Roll 3d6, 7 times, and adjust to suit! Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Comeliness, and Perception are the choices available.</p><p> Have 3 or more stats below 7? Reroll the character, if you wish (but lose that one 18 you managed to roll also, as well.)</p><p> Or count all rolled 1s as 2s. In this case, no rerolls allowed.</p><p></p><p> Or something along these lines.</p><p></p><p> With a situation like this, ask that fighter over there just how important those Bracers of Strength +2 are, now ... (note that minor magical items - including anything a PC under 12th level could make - cannot increase a stat beyond 19. Only major magical items found in adventuring can do that.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4029503, member: 2020"] How would you handle the conceptualization of the basic stats for characters in 4E? Here is what I would have done: A stat of 10 represents the average human norm, and human norm is the basis for all else. An 11 or 9 is also normal, albeit on the high or low side of normal. A 12 or 8 is exceptional, and fewer stats are in this range. 1 in 10. A person with stats like these is quite bright or dumb, quite strong or weak, quite quick or slow, and so on. A 13 or 7 represents the 1% and 100%, respectively, as far as humans go (1 in 100.) This is equivalent to an IQ of 140 (genius) or 70 (crippled.) A person with 14 strength would be the strongest person in the local community, or perhaps the weakest. A 14 or 6 represents the someone in the lowest 1/10th or highest 1/10th of 1% (1 in 1,000.) It corresponds to an IQ of 150 or 60, strength and quickness worthy of a great champion, or being virtually helpless. A 15 or 5 is 1 in 10,000. Now we are talking prodigy, olympic level stats, or incredible aptitude and insight beyond the measure of other people. People with a stat this high are off in their own world, separated from everyone else by the divide of their great intelligence, or strength, or whatever stat they have that is so high. A 16 or 4 is 1 in 100,000. This is as per 15 or 5, but more extreme, more profound. A person with a stat this high is a good candidate for olympic medals or nobel prizes, or perhaps is utterly crippled by a low stat. A 17 or 3 is 1 in 1,000,000. Maybe one person in the entirety of a fair sized nation possesses such a stat, be it high or low. They are capable of superhuman feats, in that stat, it is so high (or completely crippled, if it is that low.) An 18 represents the theoretical maximum for humankind, and only a couple of people in the entire world possess a stat this high or low at any one time. Such people are truly superhuman (or crippled) in the stat, capable of feats that stagger the minds of everyone around them. 1 in 10,000,000 people possess such a stat. A 2 is the unfortunate opposite of an 18. A person with a 2 is, obviously, completely incapacitated by this stat. A 2 is the lowest stat anyone can be born with naturally, and 1 in 100,000,000 people are so unfortunate as to suffer this fate. A 19 is superhuman, and someone with a 19 can perform feats far beyond the olympic records, or dwell upon matters beyond normal human comprehension. 1 in 100,000,000 people naturally have a stat in the 19 range. That would be a single human upon the entire world of Toril. Such a stat puts you into the supernatural range, as far as other humans would feel. A 19 is the highest non-magical stat attainable by human beings. - Bonuses/Penalties for Stats / Extra Spells 10: none / none 11: + 1 / spell capacity +25% (round up) 12: + 2 / spell capacity +50% (round up) 13: + 3 / spell capacity +75% (round up) 14: + 4 / spell capacity doubled 15: + 5 / spell capacity +125% (round up) 16: + 6 / spell capacity +150% (round up) 17: + 7 / spell capacity +175% (round up) 18: + 8 / spell capacity tripled 19: + 10 / spell capacity +250% (round up) 9: - 1 / spell capacity -25% (round down) 8: - 2 / spell capacity -50% (round down) 7: - 3 / spell capacity -75% (round down) 6: - 4 / spell capacity -90% (round down) 5: - 5 / spell capacity none 4: - 6 / spell capacity none 3: - 7 / spell capacity none 2: - 8 / spell capacity none 1: - 16 / spell capacity none I would see PCs with stats between 8 and 12, with exceptional stats in the 13 or 14 range. A PC with a stat above 14 should feel pretty lucky indeed, while one with a stat of 7 or below is going to suffer a handicap. Roll 3d6, 7 times, and adjust to suit! Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Comeliness, and Perception are the choices available. Have 3 or more stats below 7? Reroll the character, if you wish (but lose that one 18 you managed to roll also, as well.) Or count all rolled 1s as 2s. In this case, no rerolls allowed. Or something along these lines. With a situation like this, ask that fighter over there just how important those Bracers of Strength +2 are, now ... (note that minor magical items - including anything a PC under 12th level could make - cannot increase a stat beyond 19. Only major magical items found in adventuring can do that.) [/QUOTE]
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