Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How would you handle this player/situation? (long-ish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Three_Haligonians" data-source="post: 1620118" data-attributes="member: 19546"><p>I think Patman and John have offered some great advice here. I was once in a similar situation to your player. Not really understanding what the drawbacks of playing a character with a high level adjustment were, I created a satyr character. Now, satyrs have a +7 level adjustment and I found, when paired up with the other 14th level characters that my hitpoints were so crappy that I didn't stand a chance. I really wanted to play a satyr, so my gm and I sat down and reduced the ECL on the satyr from the monster manual by droping the racial hit dice, skills and saves. Therefore, my satyr was only a level adjustment of +2. After that, she could really hold her own in combat.</p><p></p><p>Your player wants to be a tank. Let him know that by playing a half-dragon, he's really holding himself back in that area by losing out on hit points (this is probably why he's such a 'fraidy cat in battle). But there are loads of ways of being dragon-like WITHOUT using the half-dragon template. Check the two examples out that Patman and John have suggested, and, if you've got the miniture's handbook, check out dragon samuri, too, sounds right up his alley.</p><p></p><p></p><p></p><p>Right, he's obviously not understanding that you've got to give and take in classes. Let him know that the code is intrinsically part of playing a samuri, just like paladin characters have to put up with that lawful good clause and wizards have to put up with crappy hit points, and rogues have to put up with...hey! what DO rogues have to put up with??? Seriously, the code is part and parcel with the samuri, if he doesn't like it (just like if you had someone who wanted to play a chaotic character and was picking paladin as her class) he should really consider some other classes. Sit down with him and go over the benefits of other classes.</p><p></p><p>And just to play his side a bit, judging from your original post sounds like you were manhandling him a bit in combat. He's new, he's trying to figure it all out, let him play a game without getting beat to death for a change and he might gain some confidence in battle. Even if you have to cheat to do it, ease up on him a bit and hopefully you'll see a change!</p><p></p><p>Hope this helps!</p><p></p><p>T from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 1620118, member: 19546"] I think Patman and John have offered some great advice here. I was once in a similar situation to your player. Not really understanding what the drawbacks of playing a character with a high level adjustment were, I created a satyr character. Now, satyrs have a +7 level adjustment and I found, when paired up with the other 14th level characters that my hitpoints were so crappy that I didn't stand a chance. I really wanted to play a satyr, so my gm and I sat down and reduced the ECL on the satyr from the monster manual by droping the racial hit dice, skills and saves. Therefore, my satyr was only a level adjustment of +2. After that, she could really hold her own in combat. Your player wants to be a tank. Let him know that by playing a half-dragon, he's really holding himself back in that area by losing out on hit points (this is probably why he's such a 'fraidy cat in battle). But there are loads of ways of being dragon-like WITHOUT using the half-dragon template. Check the two examples out that Patman and John have suggested, and, if you've got the miniture's handbook, check out dragon samuri, too, sounds right up his alley. Right, he's obviously not understanding that you've got to give and take in classes. Let him know that the code is intrinsically part of playing a samuri, just like paladin characters have to put up with that lawful good clause and wizards have to put up with crappy hit points, and rogues have to put up with...hey! what DO rogues have to put up with??? Seriously, the code is part and parcel with the samuri, if he doesn't like it (just like if you had someone who wanted to play a chaotic character and was picking paladin as her class) he should really consider some other classes. Sit down with him and go over the benefits of other classes. And just to play his side a bit, judging from your original post sounds like you were manhandling him a bit in combat. He's new, he's trying to figure it all out, let him play a game without getting beat to death for a change and he might gain some confidence in battle. Even if you have to cheat to do it, ease up on him a bit and hopefully you'll see a change! Hope this helps! T from Three Haligonians [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How would you handle this player/situation? (long-ish)
Top